Difference between revisions of "Giant Insect (spell)"

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{{Spelltable
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| name = Giant Insect
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| range = 20 ft.
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| duration = 2 rounds per level
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| area of effect = 2 hit dice per level
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| casting time = 2 rounds
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| save = none
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| level = [[Cleric 4th Level Spells|cleric (4th)]]
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}}
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By means of this spell, the cleric is able to transform ordinary, natural insects into giant ones, commensurate with size and attacks to those described in the Biology table. Arachnids are included in the spell’s power.
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The caster has no control over these insects once they are enlarged; they will be free to attack whomever they might, in accordance with their nature.
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The spell can affect multiple types of insects, but must have the original insects to have any effect. The total hit die count cannot be more than the caster’s area of effect.
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If cast against giant insects, the spell can add up to 50% of the insect’s size, so long as this does not increase total hit die count by more than the caster’s area of effect.'
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Revision as of 00:44, 15 February 2020

Giant Insect
Range 20 ft.
Duration 2 rounds per level
Area of Effect 2 hit dice per level
Casting Time 2 rounds
Saving Throw none
Level cleric (4th)

By means of this spell, the cleric is able to transform ordinary, natural insects into giant ones, commensurate with size and attacks to those described in the Biology table. Arachnids are included in the spell’s power.

The caster has no control over these insects once they are enlarged; they will be free to attack whomever they might, in accordance with their nature.

The spell can affect multiple types of insects, but must have the original insects to have any effect. The total hit die count cannot be more than the caster’s area of effect.

If cast against giant insects, the spell can add up to 50% of the insect’s size, so long as this does not increase total hit die count by more than the caster’s area of effect.'