Difference between revisions of "Remove Fear (spell)"
From The Authentic D&D Wiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
[[File:Remove Fear.jpg|thumb|520px|]] | [[File:Remove Fear.jpg|thumb|520px|]] | ||
− | {| | + | {{Spelltable |
− | | | + | | name = Remove Fear |
− | + | | range = touch | |
− | | | + | | duration = permanent; see below |
− | + | | area of effect = 3 creatures | |
− | | | + | | casting time = 1 round |
− | + | | save = none; see below | |
− | | | + | | level = [[Cleric 1st Level Spells|cleric (1st)]]; [[Cleric 1st Level Spells|cleric (1st)]] |
− | + | }} | |
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
Arrests those suffering from fear and restores their state of mind. The caster must touch or catch hold of the fearful recipient by successfully [[Roll to Hit|hitting AC 10.]] | Arrests those suffering from fear and restores their state of mind. The caster must touch or catch hold of the fearful recipient by successfully [[Roll to Hit|hitting AC 10.]] | ||
Line 23: | Line 18: | ||
The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw. | The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw. | ||
− | + | <br> | |
− |
Revision as of 22:29, 14 February 2020
Range | touch |
Duration | permanent; see below |
Area of Effect | 3 creatures |
Casting Time | 1 round |
Saving Throw | none; see below |
Level | cleric (1st); cleric (1st) |
Arrests those suffering from fear and restores their state of mind. The caster must touch or catch hold of the fearful recipient by successfully hitting AC 10.
The spell also provides a +1 saving throw per level of the cleric to the recipient affected by fear.
The caster is also able to restore courage to those who have failed a morale check. Affected recipients will then act as though the fail never happened, enabling them to rejoin melee bravely. For the next 10 rounds, a +1 modifier should be applied to further non-player character morale checks.
The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw.