Difference between revisions of "Pass without Trace (spell)"
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[[File:Pass without Trace (spell).jpg|right|490px|thumb]] | [[File:Pass without Trace (spell).jpg|right|490px|thumb]] | ||
| − | '''Pass without Trace''' | + | '''Pass without Trace''' allows the recipient to [[Travel|move]] across any surface, including mud, snow, sand or dust, without leaving footprints or a scent. While the spell does not grant increased speed or ease of movement through dense vegetation or rough terrain, the recipient may proceed at any [[Movement (stride)|stride]], and any objects they carry will also remain undetectable in terms of tracks or scent. |
{{Spelltable | {{Spelltable | ||
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| level = [[Druid 1st Level Spells|druid (1st)]] | | level = [[Druid 1st Level Spells|druid (1st)]] | ||
}} | }} | ||
| + | The spell may be cast upon a [[Horse (domestic)|horse]] or other mount, though the [[Horseback Riding (sage study)|rider]] will leave tracks upon dismounting. It provides no benefits to non-living conveyances such as [[Wagon|wagons]], [[Cart|carts]], or [[Ship Types|seagoing craft]], which may still leave visible signs of movement, such as ruts, wheel marks, or wakes in water. | ||
| − | The spell | + | The spell significantly hinders the ability of an [[Knowledge Points|amateur or authority-status]] [[Tracking (sage ability)|tracker]] to follow the recipient, but an expert tracker can recognize its effects and make educated guesses to relocate the lost trail. The spell remains active for only two minutes per caster level, though this is often sufficient for a character with [[Evasion (sage ability)|evasion]] skill to elude even an expert pursuer. |
| − | The spell | + | The spell grants no advantage to movement or ease of travel; the recipient must still contend with natural obstacles such as dense brush, uneven ground, or other hindrances as they normally would. The sole effect of the spell is that their passage leaves no trace. |
| − | [[Category: Druidical Spells]][[Category: | + | See [[Druidical Spell Tables]] |
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| + | [[Category: Druidical Spells]][[Category: Reviewed]] | ||
Revision as of 14:35, 3 February 2025
Pass without Trace allows the recipient to move across any surface, including mud, snow, sand or dust, without leaving footprints or a scent. While the spell does not grant increased speed or ease of movement through dense vegetation or rough terrain, the recipient may proceed at any stride, and any objects they carry will also remain undetectable in terms of tracks or scent.
| Range | touch |
| Duration | 10 rounds per level |
| Area of Effect | 1 creature per level |
| Casting Time | 1 round |
| Saving Throw | none |
| Level | druid (1st) |
The spell may be cast upon a horse or other mount, though the rider will leave tracks upon dismounting. It provides no benefits to non-living conveyances such as wagons, carts, or seagoing craft, which may still leave visible signs of movement, such as ruts, wheel marks, or wakes in water.
The spell significantly hinders the ability of an amateur or authority-status tracker to follow the recipient, but an expert tracker can recognize its effects and make educated guesses to relocate the lost trail. The spell remains active for only two minutes per caster level, though this is often sufficient for a character with evasion skill to elude even an expert pursuer.
The spell grants no advantage to movement or ease of travel; the recipient must still contend with natural obstacles such as dense brush, uneven ground, or other hindrances as they normally would. The sole effect of the spell is that their passage leaves no trace.
