Difference between revisions of "Hold Person (spell)"
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+ | [[File:Hold Person (spell).jpg|right|490px|thumb]] | ||
+ | '''Hold person''' is a spell that immobilises [[Humanoid|humanoid]] creatures within the caster's [[Line-of-sight|line-of-sight]]. Those selected are allowed a [[Saving Throws|saving throw]]. Those who fail become unable to move or take any action for the duration of the spell, while those who succeed remain unaffected. If the caster's [[Experience Level|experience level]] exceeds the number of [[Hit Dice|hit dice]] or levels the targeted creature has, then a -1 penalty is applied to it's save equal to the difference. For example, if a 5th level caster attempts to hold a goblin with 1 hit die, the goblin's save would be performed at -4 on the die. | ||
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{{Spelltable | {{Spelltable | ||
| name = Hold Person | | name = Hold Person | ||
| range = 60 ft. | | range = 60 ft. | ||
− | | duration = 4 +1 round per level | + | | duration = 4 +1 [[Combat Round|round]] per level |
| area of effect = 3 humanoids | | area of effect = 3 humanoids | ||
| casting time = 1 round | | casting time = 1 round | ||
− | | save = | + | | save = negates |
| level = [[Bard 2nd Level Spells|bard (2nd)]]; [[Cleric 2nd Level Spells|cleric (2nd)]] | | level = [[Bard 2nd Level Spells|bard (2nd)]]; [[Cleric 2nd Level Spells|cleric (2nd)]] | ||
}} | }} | ||
− | + | The spell is limited as a means to kill those affected as [[Helpless Defenders|helpless defenders]]. | |
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Revision as of 07:39, 24 November 2023
Hold person is a spell that immobilises humanoid creatures within the caster's line-of-sight. Those selected are allowed a saving throw. Those who fail become unable to move or take any action for the duration of the spell, while those who succeed remain unaffected. If the caster's experience level exceeds the number of hit dice or levels the targeted creature has, then a -1 penalty is applied to it's save equal to the difference. For example, if a 5th level caster attempts to hold a goblin with 1 hit die, the goblin's save would be performed at -4 on the die.
Range | 60 ft. |
Duration | 4 +1 round per level |
Area of Effect | 3 humanoids |
Casting Time | 1 round |
Saving Throw | negates |
Level | bard (2nd); cleric (2nd) |
The spell is limited as a means to kill those affected as helpless defenders.