Difference between revisions of "Druid 6th Level Spells"
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| − | {| class="wikitable sortable" | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. |
| − | + | ||
| − | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | + | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. |
| + | |||
| + | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
| + | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
|- | |- | ||
| [[Animal Summoning III (spell)|animal summoning III]] || || || || || || | | [[Animal Summoning III (spell)|animal summoning III]] || || || || || || | ||
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| − | See | + | See also,<br> |
[[Druid (class)]]<br> | [[Druid (class)]]<br> | ||
[[Druidic Spell Acquisition]]<br> | [[Druidic Spell Acquisition]]<br> | ||
[[Druidic Spell Tables]]<br> | [[Druidic Spell Tables]]<br> | ||
| + | |||
| + | [[Category: Druidic Spells]][[Category: Reviewed]] | ||
Revision as of 22:48, 13 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| animal summoning III | ||||||
| anti-animal shell | ||||||
| conjure fire elemental | ||||||
| cure critical wounds | touch | permanent | 1 to 70 recipients | 2 rounds | none | cures 20 +5d10 hit points |
| feeblemind | ||||||
| fire seeds | ||||||
| live oak | ||||||
| transmute water to dust | ||||||
| transport via plants | ||||||
| turn wood | ||||||
| wall of thorns | ||||||
| weather summoning |
See also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables