Difference between revisions of "Martial Discipline (sage study)"
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− | '''Mastery at Arms''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Leadership (sage field)|Leadership]] | + | '''Mastery at Arms''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Leadership (sage field)|Leadership]], which increases the combat advantage of characters in combat, enabling persons to engage the enemy with greater maneuverability, order and with the use of tactical formations. The ability enables a commander to organize combat trained units with sufficient commanders to order up in lines, columns, squares and wedges. Operating in close order formations, with more than one combatant per combat hex, is also a part of the discipline's training. |
On the whole, persons ''without'' military discipline act as 'skirmishers,' open order formations that harass an enemy but are not essentially defensive in their arrangement. Military discipline is intended as a study that changes the way that combatants operate with each other, in tandem, rather than giving benefits to specific fighting abilities. | On the whole, persons ''without'' military discipline act as 'skirmishers,' open order formations that harass an enemy but are not essentially defensive in their arrangement. Military discipline is intended as a study that changes the way that combatants operate with each other, in tandem, rather than giving benefits to specific fighting abilities. | ||
− | == Amateur == | + | == Amateur Status == |
:Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult. | :Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult. |
Revision as of 17:28, 3 July 2022
Mastery at Arms is a sage study in the field of Leadership, which increases the combat advantage of characters in combat, enabling persons to engage the enemy with greater maneuverability, order and with the use of tactical formations. The ability enables a commander to organize combat trained units with sufficient commanders to order up in lines, columns, squares and wedges. Operating in close order formations, with more than one combatant per combat hex, is also a part of the discipline's training.
On the whole, persons without military discipline act as 'skirmishers,' open order formations that harass an enemy but are not essentially defensive in their arrangement. Military discipline is intended as a study that changes the way that combatants operate with each other, in tandem, rather than giving benefits to specific fighting abilities.
Amateur Status
- Artillerist I: the character is able to manage a team in order to fire a ballista or a catapult.
- Phalanx: the character is trained to stand in line, to defend against one hex.
Authority
- Artillerist II: the character is able to manage a team in order to fire a trebuchet.
- Dual Attackers: training that allows two defendants to attack out of a single hex, with defensive benefits.