Difference between revisions of "Cooking (sage ability)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Cooking (sage ability).jpg|right|490px|thumb]]
 
[[File:Cooking (sage ability).jpg|right|490px|thumb]]
The craft of preparing superior [[Food|food]] for consumption, with additional skill in making dishes which are more healthy and palatable. This translates to an increase in the taste of fare that is cooked by the character, as described in the [[Nutrition & Preparation of Food|nutrition & preparation of food]] rules.
+
'''Cooking''' is an amateur-status sage ability that enables the character to prepare superior [[Food|food]] for consumption.  There is additional skill in making dishes that are more healthy and palatable, translating to an increase in the taste, which other characters will enjoy.  The limitations upon cooking depend upon the food's quality and the manner of its preparation.
  
The taste of food is described as ten measures: grub, chow, nosh, savoury, tasty, flavourful, delicious, piquant, mouth-watering and ambrosia. Whatever the tools or space available, a character with the cooking ability will be able to improve taste by one measure: grub becomes chow, chow becomes nosh, nosh becomes savoury and so on. This includes a concomitant improvement in the diner’s response to the food as well, producing a better chance of the character finishing the meal sated, happy or elated, with a corresponding unlikelihood of being grumpy, tired, miserable, vomitous or experiencing diarrhea or a gastro-intestinal affliction.
+
'''Food quality''' is a measure of the consumable's durability and appetising qualities. "Durables" are preserved, strong-tasting foods that also happen to be rough on the palate. "Staples"  are everyday stored foods, making up the largest part of the diet.  "Fresh" foods are found only in certain seasons and have a pleasant, distinct flavour.  "Selective" foods are rare, high quality and transient in nature.  "Premium" foods include items of the greatest distinction; often, premium foods are difficult to eat for those without a trained palate.
  
Cooking also provides the character with an ability to distinguish fresh foods from selective, or recognize when food has spoiled and is inadequate for preparation.
+
'''Preparation''' describes the circumstances in which the food is made.  "Cold Camp" fare describes the preparation of food without a fire.  "Campfire" fare is cooking over an open fire, with the attendant odours and limitations that entails.  "Galley" fare is made in a cramped kitchen of limited resources, such as in a cookwagon or aboard ship.  "Scullery" fare describes a room home kitchen, with small fireplace and chimney.  "Guestkitchen" fare is prepared in a spacious, clean environment with many servants, fresh water and excellent preparation, similar to an inn or tavern.  "Lord's Kitchen" fare is made in a vast stone building, with room for smoke houses, drying, continuous fires and time for long-term preparation, such as a squire or noble would possess.  
<br>
 
<br>
 
See Also,<br>
 
[[Gastronomy (sage study)|Gastronomy]]<br>
 
  
[[Category: Needs Rewrite]][[Category: Lacks Image]]
+
The combination of these factors contribute to the food's taste and [[Nutrition & Preparation of Food|nutritional]] value, as well as the nature of the diner's response.  A cook is able to cook any sort of food in any sort of environment, but it's rare that an ordinary amateur cook would have access to the better places of preparation.
 +
 
 +
 
 +
See [[Gastronomy (sage study)]]<br>

Revision as of 18:29, 10 May 2022

Cooking (sage ability).jpg

Cooking is an amateur-status sage ability that enables the character to prepare superior food for consumption. There is additional skill in making dishes that are more healthy and palatable, translating to an increase in the taste, which other characters will enjoy. The limitations upon cooking depend upon the food's quality and the manner of its preparation.

Food quality is a measure of the consumable's durability and appetising qualities. "Durables" are preserved, strong-tasting foods that also happen to be rough on the palate. "Staples" are everyday stored foods, making up the largest part of the diet. "Fresh" foods are found only in certain seasons and have a pleasant, distinct flavour. "Selective" foods are rare, high quality and transient in nature. "Premium" foods include items of the greatest distinction; often, premium foods are difficult to eat for those without a trained palate.

Preparation describes the circumstances in which the food is made. "Cold Camp" fare describes the preparation of food without a fire. "Campfire" fare is cooking over an open fire, with the attendant odours and limitations that entails. "Galley" fare is made in a cramped kitchen of limited resources, such as in a cookwagon or aboard ship. "Scullery" fare describes a room home kitchen, with small fireplace and chimney. "Guestkitchen" fare is prepared in a spacious, clean environment with many servants, fresh water and excellent preparation, similar to an inn or tavern. "Lord's Kitchen" fare is made in a vast stone building, with room for smoke houses, drying, continuous fires and time for long-term preparation, such as a squire or noble would possess.

The combination of these factors contribute to the food's taste and nutritional value, as well as the nature of the diner's response. A cook is able to cook any sort of food in any sort of environment, but it's rare that an ordinary amateur cook would have access to the better places of preparation.


See Gastronomy (sage study)