Difference between revisions of "Knocking (cantrip)"

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| name = Knocking
 
| name = Knocking
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 30 ft.
 
| area of effect = 30 ft.
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = negates
 
| save = negates
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
 
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Produces a door knocking sound. Creatures with nothing to fear will answer the sound normally. Defending guards and other creatures will answer the door only if they fail save against magic.
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'''Knocking''' imitates the sound of a repetitive tap upon wood, as made by a humanoid knuckle or hollow piece of wood.  The sound may seem to come from anywhere — a door, from beneath the floor, even from the inside of a tree. Normally, the cantrip's effect will be taken for what it seems, encouraging a creature within to "answer the door" or to try and identify where the sound is coming from. Therefore, the cantrip serves as a distraction, gaining the listener's attention long enough to take a quick action or effect initiative.  When the knock is sounded, creatures "in the know" gain a +1 to their initiative.
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The spell may also succeed in getting a person within to unknowingly open a locked door, enabling an ambush.
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See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
 
[[Category: Lacks Image]]
 

Revision as of 00:18, 21 September 2021

Knocking
Range 10 ft.
Duration 1 round
Area of Effect 30 ft.
Casting Time 2 action points
Saving Throw negates
Level cantrip


Knocking imitates the sound of a repetitive tap upon wood, as made by a humanoid knuckle or hollow piece of wood. The sound may seem to come from anywhere — a door, from beneath the floor, even from the inside of a tree. Normally, the cantrip's effect will be taken for what it seems, encouraging a creature within to "answer the door" or to try and identify where the sound is coming from. Therefore, the cantrip serves as a distraction, gaining the listener's attention long enough to take a quick action or effect initiative. When the knock is sounded, creatures "in the know" gain a +1 to their initiative.

The spell may also succeed in getting a person within to unknowingly open a locked door, enabling an ambush.


See Haunting Sound Cantrips