Difference between revisions of "Knocking (cantrip)"
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| name = Knocking | | name = Knocking | ||
| range = 10 ft. | | range = 10 ft. | ||
− | | duration = 1 round | + | | duration = 1 [[Combat Round|round]] |
| area of effect = 30 ft. | | area of effect = 30 ft. | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = negates | | save = negates | ||
− | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
<br> | <br> | ||
− | + | '''Knocking''' imitates the sound of a repetitive tap upon wood, as made by a humanoid knuckle or hollow piece of wood. The sound may seem to come from anywhere — a door, from beneath the floor, even from the inside of a tree. Normally, the cantrip's effect will be taken for what it seems, encouraging a creature within to "answer the door" or to try and identify where the sound is coming from. Therefore, the cantrip serves as a distraction, gaining the listener's attention long enough to take a quick action or effect initiative. When the knock is sounded, creatures "in the know" gain a +1 to their initiative. | |
− | + | ||
+ | The spell may also succeed in getting a person within to unknowingly open a locked door, enabling an ambush. | ||
+ | |||
See [[Haunting Sound Cantrips]] | See [[Haunting Sound Cantrips]] | ||
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Revision as of 00:18, 21 September 2021
Range | 10 ft. |
Duration | 1 round |
Area of Effect | 30 ft. |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Knocking imitates the sound of a repetitive tap upon wood, as made by a humanoid knuckle or hollow piece of wood. The sound may seem to come from anywhere — a door, from beneath the floor, even from the inside of a tree. Normally, the cantrip's effect will be taken for what it seems, encouraging a creature within to "answer the door" or to try and identify where the sound is coming from. Therefore, the cantrip serves as a distraction, gaining the listener's attention long enough to take a quick action or effect initiative. When the knock is sounded, creatures "in the know" gain a +1 to their initiative.
The spell may also succeed in getting a person within to unknowingly open a locked door, enabling an ambush.