Difference between revisions of "Sneeze (cantrip)"
From The Authentic D&D Wiki
Jump to navigationJump to searchTao alexis (talk | contribs) |
Tao alexis (talk | contribs) |
||
| Line 8: | Line 8: | ||
| level = [[Cantrip|cantrip]] | | level = [[Cantrip|cantrip]] | ||
}} | }} | ||
| − | + | <br> | |
Causes the recipient to sneeze uncontrollably, in a fit that lasts one round, unless a [[Saving Throws|saving throw]] negates the cantrip. While affected, the recipient will be unable to take any action. Combatants attacking the creature will gain +4 on their [[Roll to Hit|to hit]] rolls. | Causes the recipient to sneeze uncontrollably, in a fit that lasts one round, unless a [[Saving Throws|saving throw]] negates the cantrip. While affected, the recipient will be unable to take any action. Combatants attacking the creature will gain +4 on their [[Roll to Hit|to hit]] rolls. | ||
| − | If a creature has contracted a cold or sinus infection in the previous 24 hours, the cantrip may be an effective cure, clearing the nasal passages and helping the body eliminate the malady. There is a 50% chance that the bout of sneezing will end a cold in its tracks. | + | If a creature has contracted a cold or sinus [[Disease|infection]] in the previous 24 hours, the cantrip may be an effective cure, clearing the nasal passages and helping the body eliminate the malady. There is a 50% chance that the bout of sneezing will end a cold in its tracks. |
The cantrip has no effect on creatures other than humanoids. | The cantrip has no effect on creatures other than humanoids. | ||
Revision as of 05:02, 19 September 2021
| Range | 10 ft.; see below |
| Duration | 1 round |
| Area of Effect | 1 creature |
| Casting Time | 2 action points |
| Saving Throw | negates |
| Level | cantrip |
Causes the recipient to sneeze uncontrollably, in a fit that lasts one round, unless a saving throw negates the cantrip. While affected, the recipient will be unable to take any action. Combatants attacking the creature will gain +4 on their to hit rolls.
If a creature has contracted a cold or sinus infection in the previous 24 hours, the cantrip may be an effective cure, clearing the nasal passages and helping the body eliminate the malady. There is a 50% chance that the bout of sneezing will end a cold in its tracks.
The cantrip has no effect on creatures other than humanoids.