Difference between revisions of "Close Wound (cantrip)"
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| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = none | | save = none | ||
− | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
− | |||
− | |||
− | The cantrip cannot be reversed | + | Closes an open, bleeding [[Wounds|wound]], sealing it so that no further [[Combat Round|round]]-by-round [[Damage (hit points)|damage]] is suffered. Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is. Therefore, a wound causing 3 [[Hit Points|hit points]] damage per round can be closed as efficiently as a smaller one. |
+ | |||
+ | The cantrip cannot be reversed; it cannot open wounds in a recipient. | ||
+ | |||
See [[Person-affecting Cantrips]] | See [[Person-affecting Cantrips]] |
Revision as of 00:00, 27 April 2021
Range | 10 ft. |
Duration | permanent |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Closes an open, bleeding wound, sealing it so that no further round-by-round damage is suffered. Only one wound can be closed by the cantrip, but it will be effective no matter how large the wound is. Therefore, a wound causing 3 hit points damage per round can be closed as efficiently as a smaller one.
The cantrip cannot be reversed; it cannot open wounds in a recipient.