Difference between revisions of "Illusionary Spell Acquisition"
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Line 12: | Line 12: | ||
| illusionary || 2-5 || 12-27 | | illusionary || 2-5 || 12-27 | ||
|- | |- | ||
− | | legerdemain || 1-3 || | + | | legerdemain || 1-3 || 28-33 |
|- | |- | ||
− | | person affecting || 1-4 || | + | | person affecting || 1-4 || 34-46 |
|- | |- | ||
− | | personal || 1-4 || | + | | personal || 1-4 || 47-59 |
|- | |- | ||
− | | reversed || 1-4 || | + | | reversed || 1-4 || 60-75 |
|- | |- | ||
− | | useful || 1 per point of<br>intelligence above 9 || | + | | useful || 1 per point of<br>intelligence above 9 || 76-00 |
|} | |} |
Revision as of 21:44, 21 August 2020
Illusionists acquire two forms of magic that they can use, cantrips and spells. The illusionist will have some of both when starting off as 1st level, and will gain more as the character gains levels. The method of gaining each differs.
These are kept in spellbooks, which the character uses to store the complex symbols that explain their magic. In order to construct the spell in their minds, a practice called "memorizing," illusionists must study the pages of these books. They depend greatly upon the maintenance and care of these books; losing one is a very unfortunate affair.
Gaining Cantrips
Cantrip Type | Number Gained | Roll |
---|---|---|
haunting sound | 1-3 | 01-11 |
illusionary | 2-5 | 12-27 |
legerdemain | 1-3 | 28-33 |
person affecting | 1-4 | 34-46 |
personal | 1-4 | 47-59 |
reversed | 1-4 | 60-75 |
useful | 1 per point of intelligence above 9 |
76-00 |