Difference between revisions of "Movement (stride)"
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| Wary || 1 | | Wary || 1 | ||
|- | |- | ||
− | | Normal || 2 | + | | Normal || 2-3 |
|- | |- | ||
− | | Running || | + | | Running || 4-5 |
|- | |- | ||
− | | Sprinting || | + | | Sprinting || 6-8 |
|} | |} | ||
− | '''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter. By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost. There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table | + | '''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter. By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost. There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table. |
== Procedure == | == Procedure == |
Revision as of 15:53, 11 August 2020
Stride | Hexes/AP |
---|---|
Wary | 1 |
Normal | 2-3 |
Running | 4-5 |
Sprinting | 6-8 |
Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table.