Difference between revisions of "Movement (stride)"

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(Created page with "'''Movement''' describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing...")
 
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'''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter.  By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost.
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== Movement ==
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{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
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|-
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! Stride !! Hexes/AP
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|-
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| Wary || 1
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|-
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| Normal || 2.5
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|-
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| Running || 3.5
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|-
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| Sprinting || 5
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|}
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'''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter.  By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost.  There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table.

Revision as of 13:42, 11 August 2020

Movement

Stride Hexes/AP
Wary 1
Normal 2.5
Running 3.5
Sprinting 5

Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table.