Difference between revisions of "Overbearing"

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== Attack Roll ==
 
== Attack Roll ==
Prior to [[Roll to Hit|rolling to hit]], the combatant declares and attempt to overbear.  The overbearing combatant must have sufficient [[Action Points|action points]] (AP) to both attack and to move forward one hex, if the overbearing attack is successful.  A d20 is then rolled normally and adjusted according to the attacker's weight vs. the defender's with modifiers as shownA normal attack is not made.
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Prior to [[Roll to Hit|rolling to hit]], the combatant declares and attempt to overbear.  The overbearing combatant must use all their [[Action Points|action points]] (AP) to both attack and to move forward one hex, the latter only if the overbearing attack is successful.  A d20 is then rolled normally, but this does not constitute normal attack.  We should imagine two combatants butting against one another while holding weapons and shield, too close to use those weapons as effectively as normal.
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Adjustments are made by comparing the attacker's weight to the defender's.  For example, if the attacker weighed 40 lbs. and were attempting to overbear a creature weighing 160 lbs., the attacker would have a -12 modifier on their attack die.  If the attacker weighed less than 40 lbs., any attempt to overbear would be impossible.  Conversely, if the attacker weighed 160 lbs., they would gain a +10 bonus against a 40 lb. defender.  The discrepancy is deliberate.  In both cases, the '''whole weight''' of both attacker and defender are considered, including all the gear they are carrying.
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In determining a hit, '''the defender's armor is not considered''', only the defender's dexterity and shield.
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== Damage ==
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Because weapons and contact still occur, the amount of damage done if the attacker successfully overbears is 1-3, regardless of the weapon used. Bonuses from [[Strength (ability stat)|strength]]

Revision as of 20:16, 29 July 2020

Overbearing describes a melee attack where the combatant tries to physically push, or force, an opponent from the defender's combat hex.

Adjustments to Hit
Attacker's Weight
to Enemy's
Modifier
up to 24% no hit
possible
25-32% -12
33-41% -9
42-58% -4
59-71% -2
72-87% -1
88-116% none
117-141% +1
142-175% +2
176-250% +3
251-350% +7
351% or more +10

Attack Roll

Prior to rolling to hit, the combatant declares and attempt to overbear. The overbearing combatant must use all their action points (AP) to both attack and to move forward one hex, the latter only if the overbearing attack is successful. A d20 is then rolled normally, but this does not constitute normal attack. We should imagine two combatants butting against one another while holding weapons and shield, too close to use those weapons as effectively as normal.

Adjustments are made by comparing the attacker's weight to the defender's. For example, if the attacker weighed 40 lbs. and were attempting to overbear a creature weighing 160 lbs., the attacker would have a -12 modifier on their attack die. If the attacker weighed less than 40 lbs., any attempt to overbear would be impossible. Conversely, if the attacker weighed 160 lbs., they would gain a +10 bonus against a 40 lb. defender. The discrepancy is deliberate. In both cases, the whole weight of both attacker and defender are considered, including all the gear they are carrying.

In determining a hit, the defender's armor is not considered, only the defender's dexterity and shield.

Damage

Because weapons and contact still occur, the amount of damage done if the attacker successfully overbears is 1-3, regardless of the weapon used. Bonuses from strength