Difference between revisions of "Military Study I (sage ability)"

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Character has a clear grasp of the events surrounding war, specifically the battles and general strategies employed by entities in the characters' period or region of choice. The character is familiar with diplomacy both before and after the war, gains and losses by the victors and defeated, moments of importance and personalities that were instrumental in the ongoing period.
 
Character has a clear grasp of the events surrounding war, specifically the battles and general strategies employed by entities in the characters' period or region of choice. The character is familiar with diplomacy both before and after the war, gains and losses by the victors and defeated, moments of importance and personalities that were instrumental in the ongoing period.
  

Revision as of 20:30, 23 May 2022

Military Study I (sage ability).jpg

Character has a clear grasp of the events surrounding war, specifically the battles and general strategies employed by entities in the characters' period or region of choice. The character is familiar with diplomacy both before and after the war, gains and losses by the victors and defeated, moments of importance and personalities that were instrumental in the ongoing period.

This knowledge is largely theoretical, though it will provide some insight in divining the intention of an enemy commander from slight indications gained through reconnaissance. In terms of practical value, this will enable the character to increase the chance of initiative in combat by 1 point per 10 points of study in any situation where one full day has elapsed between awareness of the enemy and the actual beginning of melee. This benefit may be extended up to 100 combatants.

See History