Difference between revisions of "Protection from Malevolence, 15 ft. radius (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 10: Line 10:
 
}}
 
}}
  
Creates a circle of protection similar to that of protection evil — all believers within 3 hexes of the recipient, as well as the recipient, receive armor class and saving throw bonuses.
+
Creates a circle of protection similar to that of protection evil — all believers within 3 hexes of the recipient, as well as the recipient, receive armour class and saving throw bonuses.
  
Armor class improved by 2 points against weapons and by 4 points against bodily attacks. Further, all those of the spell gains a +2 saving throw.
+
[[Armour Class|Armour class]] improved by 2 points against weapons and by 4 points against bodily attacks. Further, all those of the spell gains a +2 saving throw.
  
The spell does not improve the armor class or saving throws of those who are already protected against malevolence.
+
The spell does not improve the armour class or saving throws of those who are already protected against malevolence.
 
<br>
 
<br>
 
[[Category:Placeholder]]
 
[[Category:Placeholder]]

Revision as of 17:13, 11 July 2020

Protection from Malevolence.jpg
Protection from Malevolence, 15 ft. radius
Range touch
Duration 6 rounds per level
Area of Effect 15 ft. radius circle
Casting Time 2 rounds
Saving Throw none
Level cleric (4th)

Creates a circle of protection similar to that of protection evil — all believers within 3 hexes of the recipient, as well as the recipient, receive armour class and saving throw bonuses.

Armour class improved by 2 points against weapons and by 4 points against bodily attacks. Further, all those of the spell gains a +2 saving throw.

The spell does not improve the armour class or saving throws of those who are already protected against malevolence.