Difference between revisions of "Cough (cantrip)"
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| name = Cough | | name = Cough | ||
| range = 10 ft.; see below | | range = 10 ft.; see below | ||
− | | duration = 1 round | + | | duration = 1 [[Combat Round|round]] |
| area of effect = 1 creature | | area of effect = 1 creature | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = negates | | save = negates | ||
− | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
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− | |||
− | + | Causes the recipient to cough spasmodically. The cantrip is effective only against humanoids. | |
− | + | If a [[Saving Throws|saving throw]] isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's [[Armour Class|armour class]] will be lowered by 4 points. | |
+ | |||
+ | If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included. | ||
− | |||
See [[Person-affecting Cantrips]] | See [[Person-affecting Cantrips]] | ||
+ | |||
+ | [[Category: Don't Review until 2022]] |
Revision as of 00:12, 27 April 2021
Range | 10 ft.; see below |
Duration | 1 round |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | negates |
Level | cantrip |
Causes the recipient to cough spasmodically. The cantrip is effective only against humanoids.
If a saving throw isn't made, the recipient cannot take action for one round, while coughing repeatedly. During this time, the victim's armour class will be lowered by 4 points.
If cast on a creature that's swallowed a poison, or something unpleasant is caught in their windpipe, the cantrip can be effective in saving them. There is a 100% chance that the cantrip will clear an ordinary blockage, such as food that's jammed or gone down the wrong pipe. If the blockage is biological, such as a throat leech or similar parasite, the cantrip is 75% effective. With ingested poison, the cantrip has a 50% of causing them to vomit out the poison, so long as the cantrip is cast within 4 rounds of their drinking the poison. If any of these rolls are successful, the recipient will be restored and will suffer no after effects of the troubles included.