Difference between revisions of "Holy Word (spell)"
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− | + | {{Spelltable | |
+ | | name = Holy Word | ||
+ | | range = self | ||
+ | | duration = see below | ||
+ | | area of effect = 30 ft. radius | ||
+ | | casting time = 2 rounds | ||
+ | | save = negates; see below | ||
+ | | level = [[Cleric 7th Level Spells|cleric (7th)]] | ||
+ | }} | ||
+ | |||
+ | The cleric speaks a word of great power, which will affect all creatures malevolent to the cleric who are within 30 feet. | ||
+ | |||
+ | The effect of the spell is as follows: | ||
+ | * Creatures of less than 4 hit dice will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed. | ||
+ | * Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds. | ||
+ | * Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds. | ||
+ | * Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action. | ||
+ | |||
+ | <br> |
Revision as of 15:23, 22 February 2020
Range | self |
Duration | see below |
Area of Effect | 30 ft. radius |
Casting Time | 2 rounds |
Saving Throw | negates; see below |
Level | cleric (7th) |
The cleric speaks a word of great power, which will affect all creatures malevolent to the cleric who are within 30 feet.
The effect of the spell is as follows:
- Creatures of less than 4 hit dice will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed.
- Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds.
- Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds.
- Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action.