Difference between revisions of "Darkness, 15 ft. radius (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Darkness, 15' Radius.jpg|thumb|520px|]]
 
[[File:Darkness, 15' Radius.jpg|thumb|520px|]]
  
{| class="wikitable"
+
{{Spelltable
|-
+
| name = Darkness, 15 ft. radius
| Range|| 10 ft. per level
+
| range = 10 ft. per level
|-
+
| duration = 10 +1 round per level
| Duration || 10 +1 round per level
+
| area of effect = 15 ft. radius globe
|-
+
| casting time = 1 round
| Area of Effect|| 15 ft. radius globe
+
| save = none
|-
+
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
| Casting Time|| 1 round
+
}}
|-
 
| Saving Throw|| none
 
|-
 
| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
 
|}
 
  
 
Causes impenetrable darkness to encircle a given point, as designated by the caster within the spell range.
 
Causes impenetrable darkness to encircle a given point, as designated by the caster within the spell range.
Line 25: Line 20:
  
 
If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents.
 
If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents.
 
+
<br>
[[Category:Clerical Spells]]
 

Revision as of 22:36, 14 February 2020

Darkness, 15' Radius.jpg
Darkness, 15 ft. radius
Range 10 ft. per level
Duration 10 +1 round per level
Area of Effect 15 ft. radius globe
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Causes impenetrable darkness to encircle a given point, as designated by the caster within the spell range.

The spell will eliminate infravision also — but ultravision is unaffected. The darkness within the spell does not bleed; the cut off between darkness and light is sharp and complete.

Light will dispel darkness unless a save vs. magic is made by the caster. Darkness will always dispel light. Where either are dispelled, both spells are considered negated.

Shooting into or through the darkness incurs a –8 ‘to hit’ penalty, as does any weapon attack made by any creature inside the darkness. Persons outside the darkness attacking into it with a hand held weapon is –4 ‘to hit’ if the target is in an adjacent hex.

If cast upon a creature, darkness will move as the creature moves. Darkness cannot be used to blind opponents.