Difference between revisions of "Protection from Malevolence (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
 
[[File:Protection from Malevolence.jpg|thumb|520px|]]
 
[[File:Protection from Malevolence.jpg|thumb|520px|]]
  
{| class="wikitable"
+
{{Spelltable
|-
+
| name = Protection from Malevolence
| Range|| touch
+
| range = touch
|-
+
| duration = 6 rounds per level
| Duration || 6 rounds per level
+
| area of effect = 1 creature
|-
+
| casting time = 1 round
| Area of Effect|| 1 creature
+
| save = none
|-
+
| level = [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
| Casting Time|| 1 round
+
}}
|-
 
| Saving Throw|| none
 
|-
 
| Level|| [[Cleric 1st Level Spells|cleric (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
 
|}
 
  
 
Improves armor class by 2 points against weapons and by 4 points against bodily attacks. Further, the recipient of the spell gains a +2 saving throw.
 
Improves armor class by 2 points against weapons and by 4 points against bodily attacks. Further, the recipient of the spell gains a +2 saving throw.
  
 
A malevolent creature is defined as any whose intention is to maliciously wish harm or evil against the caster or recipient of the spell.
 
A malevolent creature is defined as any whose intention is to maliciously wish harm or evil against the caster or recipient of the spell.
 
+
<br>
[[Category:Clerical Spells]]
 

Revision as of 22:28, 14 February 2020

Protection from Malevolence.jpg
Protection from Malevolence
Range touch
Duration 6 rounds per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level cleric (1st); mage (1st)

Improves armor class by 2 points against weapons and by 4 points against bodily attacks. Further, the recipient of the spell gains a +2 saving throw.

A malevolent creature is defined as any whose intention is to maliciously wish harm or evil against the caster or recipient of the spell.