Difference between revisions of "Animal Products (sage study)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
'''Animal products''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Leather Work (sage field)|Leather Work]], involving the transformation of hides and other animal parts into useful and valuable goods, including the soaking of hides, treating them with natural agents, drying and methods of combining materials through sewing, binding, layering and the use of natural adhesives like pitch and resins. Likewise, the use of bones, sinew and horns are also part of this knowledge.
+
'''Animal products''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Leather Work (sage field)|Leather Work]], involving the transformation of hides and other animal parts into useful and valuable raw materials, that can be used for other purposes.  Specifically, this study applies to the removal, treatment and tanning of goods, along with the preparation of bone, sinew and horn.  While the end result of these abilities do not result in finished products, this study is yet necessary in the end-creation of numerous magical items, especially those related to armour, magical horns, sacks and like products. Naturally, characters with this ability can engage in trade as tanners, hidemakers and furriers.
 
 
The various creatures of the world offer a wealth of materials; the leatherworker with this study understands specifically how the solid body parts of these animals can be employed, at first in a perfectly ordinary sense, later as materials with which all sorts of potential items might be made, both magical and otherwise.
 
  
 
== Sage Abilities ==
 
== Sage Abilities ==

Revision as of 07:02, 10 January 2025

Animal products is a sage study in the field of Leather Work, involving the transformation of hides and other animal parts into useful and valuable raw materials, that can be used for other purposes. Specifically, this study applies to the removal, treatment and tanning of goods, along with the preparation of bone, sinew and horn. While the end result of these abilities do not result in finished products, this study is yet necessary in the end-creation of numerous magical items, especially those related to armour, magical horns, sacks and like products. Naturally, characters with this ability can engage in trade as tanners, hidemakers and furriers.

Sage Abilities

The sage abilities below are those acquired by a character through the study, according to status.

Amateur Status

  • Beekeeping: ability to keep colonies of bees in order to produce honey and encourage pollination.


See Bard Sage Abilities