Difference between revisions of "Close Wound (cantrip)"
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[[File:Close Wound (cantrip).jpg|right|560px|thumb|]] | [[File:Close Wound (cantrip).jpg|right|560px|thumb|]] | ||
− | '''Close wound''' is a cantrip that | + | '''Close wound''' is a cantrip that enables the caster to quickly end the [[Damage (hit points)|damage]] being done to a combatant by an open, bleeding [[Wounds|wound]]. The dweomer cannot close multiple wounds suffered by the same recipient, but can close any single of wound of any size with the same effectiveness. |
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− | + | Once enacted, the dweomer's effect is permanent. The cantrip offers no additional healing, however; this must be obtained through other means. | |
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Revision as of 00:30, 28 November 2023
Close wound is a cantrip that enables the caster to quickly end the damage being done to a combatant by an open, bleeding wound. The dweomer cannot close multiple wounds suffered by the same recipient, but can close any single of wound of any size with the same effectiveness.
Range | 10 ft. |
Duration | permanent |
Area of Effect | 1 creature |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Once enacted, the dweomer's effect is permanent. The cantrip offers no additional healing, however; this must be obtained through other means.