Difference between revisions of "Close Wound (cantrip)"

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[[File:Close Wound (cantrip).jpg|right|560px|thumb|]]
 
[[File:Close Wound (cantrip).jpg|right|560px|thumb|]]
'''Close wound''' is a cantrip that  
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'''Close wound''' is a cantrip that enables the caster to quickly end the [[Damage (hit points)|damage]] being done to a combatant by an open, bleeding [[Wounds|wound]].  The dweomer cannot close multiple wounds suffered by the same recipient, but can close any single of wound of any size with the same effectiveness.
 
 
  
 
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Closes an open, bleeding [[Wounds|wound]], sealing it so that no further [[Combat Round|round]]-by-round [[Damage (hit points)|damage]] is sufferedOnly one wound can be closed by the cantrip, but it will be effective no matter how large the wound is.  Therefore, a wound causing 3 [[Hit Points|hit points]] damage per round can be closed as efficiently as a smaller one.
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Once enacted, the dweomer's effect is permanentThe cantrip offers no additional healing, however; this must be obtained through other means.
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The cantrip cannot be reversed; it cannot open wounds in others.
 
  
  

Revision as of 00:30, 28 November 2023

Close Wound (cantrip).jpg

Close wound is a cantrip that enables the caster to quickly end the damage being done to a combatant by an open, bleeding wound. The dweomer cannot close multiple wounds suffered by the same recipient, but can close any single of wound of any size with the same effectiveness.

Close Wound
Range 10 ft.
Duration permanent
Area of Effect 1 creature
Casting Time 2 action points
Saving Throw none
Level cantrip

Once enacted, the dweomer's effect is permanent. The cantrip offers no additional healing, however; this must be obtained through other means.



See Person-affecting Cantrips