Difference between revisions of "Plant Door (spell)"

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| name = Plant Door
 
| name = Plant Door
 
| range = touch
 
| range = touch
| duration = 10 rounds per level
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| duration = 10 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = special
 
| area of effect = special
 
| casting time = 2 [[Combat Round|rounds]]
 
| casting time = 2 [[Combat Round|rounds]]
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| level = [[Druid 4th Level Spells|druid (4th)]]
 
| level = [[Druid 4th Level Spells|druid (4th)]]
 
}}
 
}}
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The created door is of use only to the caster or certain beings like dryads.  The caster can use the door to conceal his or her self, or leap to any other large enough tree or patch of thick vegetation, up to a distance of 10 ft. per the caster's level.  This leap requires a full round, but the round after the caster can emerge and take action, or leap again.
  
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Throughout the duration of the spell, the caster can step out or return through the "door" as desired, though the remainder of the round must be spent waiting before leaping the round after.  There's no limit to the number of leaps that can be made.
  
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== Limitations ==
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While the caster can see perfectly well from inside each tree or vegetation entered, he or she cannot cast spells from inside, or make physical attacks, without first stepping outward.  Nothing can be passed to the caster while inside, nor can he or she be seen by others — and therefore he or she must emerge before they can become the recipient of another spell.  Magical items can be activated, so long as they affect only the caster. 
  
 
 
The door is open only to the caster, or certain beings such as [[Dryad|dryads]].  The door enables the caster to enter the plant life and remain there, hidden, until the spell ends.  If the tree is cut down and destroyed, or the vegetation set alight, the caster would have to leave or suffer damage.
 
 
However, the caster is also able to jump from tree to tree, or from one patch of dense vegetation to another, if this is wished.  The distance traveled per round can be no more than 10 ft. per level of the caster.  If no other density of plant life is within range, the caster cannot thus travel.
 
 
Up to three jumps may be made for the duration of the spell — no more.  During the spell's duration, however, the caster may step out from the vegetation, create another door and return to the vegetation at will.  It requires one round to create a door and enter; so the caster may emerge one round, be vulnerable to attacks, then be able to hide again the following round.  It would then be the next round after that before the druid would be able to emerge again.
 
 
The caster can "see" out of trees and from a [[Combat Hex|hex]] on the edge of vegetation, but cannot do so from deeper in the bush.  Spells and physical attacks, such as [[Missile Weapons|missile weapons]], cannot be made by the hidden caster.  Items cannot be passed in or out.  The caster must emerge to have any contact with the outside, or will be forced into emerging by attempting to take an action that cannot be done from within the plant door.
 
  
 
[[Category: Druidical Spells]]
 
[[Category: Druidical Spells]]

Revision as of 19:39, 30 October 2023

Plant Door (spell).jpg

Plant Door is a spell that creates a mystical gateway or passage within trees, underbrush, dense foliage or any comparable thick vegetation, including even magically-infused growth. It can be applied to trees with a diameter of up to 3 inches or to any impenetrable vegetation within a one combat hex radius.

Plant Door
Range touch
Duration 10 rounds per level
Area of Effect special
Casting Time 2 rounds
Saving Throw none
Level druid (4th)

Contents

The created door is of use only to the caster or certain beings like dryads. The caster can use the door to conceal his or her self, or leap to any other large enough tree or patch of thick vegetation, up to a distance of 10 ft. per the caster's level. This leap requires a full round, but the round after the caster can emerge and take action, or leap again.

Throughout the duration of the spell, the caster can step out or return through the "door" as desired, though the remainder of the round must be spent waiting before leaping the round after. There's no limit to the number of leaps that can be made.

Limitations

While the caster can see perfectly well from inside each tree or vegetation entered, he or she cannot cast spells from inside, or make physical attacks, without first stepping outward. Nothing can be passed to the caster while inside, nor can he or she be seen by others — and therefore he or she must emerge before they can become the recipient of another spell. Magical items can be activated, so long as they affect only the caster.