Difference between revisions of "Air Elemental"
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| THAC0 = 11 | | THAC0 = 11 | ||
| hpdie = 2d4 | | hpdie = 2d4 | ||
− | | attack = wind force | + | | attack = '''1''': [[Wind Force (attack)|wind force]] |
− | | dmg = 2–20 | + | | dmg = air force (2–20) |
| special = attacks against flying creatures, [[Fly (ability)|fly]],<br>[[Magic to Hit|+2 weapon to hit]], [[Whirlwind|whirlwind]] | | special = attacks against flying creatures, [[Fly (ability)|fly]],<br>[[Magic to Hit|+2 weapon to hit]], [[Whirlwind|whirlwind]] | ||
}} | }} |
Revision as of 04:48, 3 September 2023
Species | essence |
No. Appearing | 1 |
Behaviour | servant |
Range | astral |
Size | 14 ft. tall |
Weight | 407 lbs. |
Intelligence | 5 to 6 |
Armour Class | 2 |
Hit Dice | 16 |
Action Points | 12 |
Max. Stride | 16 |
THAC0 | 11 |
Hp/Die | 2d4 |
Attack Forms | 1: wind force |
Damage | air force (2–20) |
Special Attacks | attacks against flying creatures, fly, +2 weapon to hit, whirlwind |
Air elementals are mystical and powerful creatures that embody the essence of air and wind. They're one of the elemental creatures that form the fundamental blocks of the universe, alongside earth, fire and water elementals. They are typically summoned, controlled or encountered under the most unique of circumstances, and are formidable foes or powerful allies.
Contents
They appear as a swirling mass of translucent or semi-transparent air currents, taking on a vaguely humanoid shape while maintaining their ethereal and ever changing form. Most often they appear as a whirling vortex with distinct, twisting tendrils. The size of an air elemental can vary, from smaller, whirlwind-sized forms to massive tornado-like beings.
Summoning
See Bestiary