Difference between revisions of "Precise Hit (sage ability)"

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'''Precise hit''' is an [[Knowledge Points|authority]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Puissance (sage study)|Puissance]]. On a precise hit (the exact number needed to hit), the target takes damage as normal and must choose either weapon, shield, [[Armour List|armour]] or item (carried or held). The chosen item breaks. Armour does not break but becomes damaged. Each instance of damage to a suit of armour imposes a 1-point penalty to its protective value. When the armour's protection equals 0, it's broken.
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[[File:Precise Hit.jpg|right|560px|thumb]]
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'''Precise hit''' is an [[Knowledge Points|authority]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Puissance (sage study)|Puissance]]. On a precise hit (the exact number needed to hit), the target takes damage as normal and must choose either weapon, shield, [[Armour List|armour]] or item (carried or held). The chosen item breaks. Armour does not break but becomes damaged. Each instance of damage to a suit of armour imposes a 1-point penalty to its protective value. When the armour's protection equals 0, it's broken.
  
 
If one of the combatants is a warrior, he may choose the item to break/damage with this effect. If both combatants are warriors, the higher level character gets to choose; if tied, the option goes to the defender.
 
If one of the combatants is a warrior, he may choose the item to break/damage with this effect. If both combatants are warriors, the higher level character gets to choose; if tied, the option goes to the defender.

Revision as of 20:00, 26 October 2023

Precise Hit.jpg

Precise hit is an authority-status sage ability in the study of Puissance. On a precise hit (the exact number needed to hit), the target takes damage as normal and must choose either weapon, shield, armour or item (carried or held). The chosen item breaks. Armour does not break but becomes damaged. Each instance of damage to a suit of armour imposes a 1-point penalty to its protective value. When the armour's protection equals 0, it's broken.

If one of the combatants is a warrior, he may choose the item to break/damage with this effect. If both combatants are warriors, the higher level character gets to choose; if tied, the option goes to the defender.

A broken item, weapon, shield or suit of armour may be repaired by a skilled smith (though some circumstances make it impractical).