Difference between revisions of "Talk:Hammer (symbol)"

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... and now I see the table is called "Cultivated Hexes." Well, there's my answer. You're going to make a separate table for mined hexes, eh?
 
... and now I see the table is called "Cultivated Hexes." Well, there's my answer. You're going to make a separate table for mined hexes, eh?
  
[[User:Tao alexis|Tao alexis]] ([[User talk:Tao alexis|talk]]) The hammers from a mining hex mean something completely different.  Stop worrying about game systems I haven't built yet.
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[[User:Tao alexis|Tao alexis]] ([[User talk:Tao alexis|talk]]) The hammers from a mining hex mean something completely different.  Stop worrying about game systems I haven't built yet.  I want you to understand that this second-guessing, nit-picking nonsense is in no way helping me with my program.  I'm not here to answer to you.  I am working on an enormous project and I'm making progress; and one thing I don't need is to get up to find your only comment is to bitch about progress I haven't made.

Revision as of 17:06, 21 December 2022

Maxwell (talk) 08:33, 21 December 2022 (UTC) It seems that the table in the Common Facilities section does not cover all cases. For instance, a type 7 mined hex has 2 hammers by default. But if it has a settlement, now it has 3 hammers. That's not on the table.

... and now I see the table is called "Cultivated Hexes." Well, there's my answer. You're going to make a separate table for mined hexes, eh?

Tao alexis (talk) The hammers from a mining hex mean something completely different. Stop worrying about game systems I haven't built yet. I want you to understand that this second-guessing, nit-picking nonsense is in no way helping me with my program. I'm not here to answer to you. I am working on an enormous project and I'm making progress; and one thing I don't need is to get up to find your only comment is to bitch about progress I haven't made.