Difference between revisions of "Animal Summoning I (spell)"
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Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on. | Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on. | ||
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+ | ! colspan="2"|Desert !! colspan="2"|Jungle !! colspan="2"|Ocean !! colspan="2"|Savanna !! colspan="2"|Steppe !! colspan="2"|Tundra !! colspan="2"|Woodland !! | ||
+ | ! style="width: 105px|Animal !! style="width: 85px"|No.<br>appearing !! | ||
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+ | | +17 || style="text-align: left"| | ||
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[[Category: Needs Rewrite]] | [[Category: Needs Rewrite]] | ||
[[Category: Druidical Spells]] | [[Category: Druidical Spells]] |
Revision as of 03:20, 19 June 2022
Summons animals from the local environment who will appear into empty hexes as determined by the caster, within the spell's range.
Range | 40 ft. |
Duration | 1 round per level |
Area of Effect | 1 hit die per level |
Casting Time | 2 rounds |
Saving Throw | none |
Level | druid (4th) |
The caster must roll on one of seven tables, depending on the vegetation and terrain where the spell is cast — desert, jungle, ocean, savanna, steppe, tundra or woodland.
Animals that have been summoned will act independently, but in accordance with the caster's general wishes. Thus, an animal's precise actions cannot be micromanaged, but the animals called can be made to attack a general enemy, use their bodies to deflect damage, stand as a barrier and so on.
Desert | Jungle | Ocean | Savanna | Steppe | Tundra | Woodland | Animal | No. appearing |
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