Difference between revisions of "Phantasmal Feature (spell)"
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− | The physical components of the object must be stable and unmoving. For example, the spell couldn't depict a waterfall. At best, the surface of a pond might undulate very slightly — yet in a gentle breeze it will be plain the water is behaving contrary to the wind, and is therefore implausible. Solid constructions are much less likely to be detected as an illusion. | + | The physical components of the object must be stable and unmoving. For example, the spell couldn't depict a waterfall, a tumbling rock or a swinging rope bridge. At best, the surface of a pond might undulate very slightly — yet in a gentle breeze it will be plain the water is behaving contrary to the wind, and is therefore implausible. Solid constructions are much less likely to be detected as an illusion. |
== Saving Throws == | == Saving Throws == |
Revision as of 19:22, 27 December 2021
Phantasmal feature conjures a believable, immovable piece of scenery or construct, corresponding to the dimensions of the spell's area of effect, such as a building, pillar, archway, pond, copse of trees, logs, stone wall and so on.
Range | 60 ft. +20 per level |
Duration | 50 rounds per level |
Area of Effect | 10 ft. diameter cube per level |
Casting Time | 1 round |
Saving Throw | negates; see text |
Level | illusionist (1st) |
The physical components of the object must be stable and unmoving. For example, the spell couldn't depict a waterfall, a tumbling rock or a swinging rope bridge. At best, the surface of a pond might undulate very slightly — yet in a gentle breeze it will be plain the water is behaving contrary to the wind, and is therefore implausible. Solid constructions are much less likely to be detected as an illusion.
Saving Throws
Implausible objects, such as those created in a place where the feature is known not to exist, or if the feature's creation is observed, enables a saving throw vs. magic for all witnesses. Those who save thereafter continue to perceive the feature's presence, but will recognize it as a ghostly object that can be seen through and ignored. Creatures with an intelligence of 10 or more receive a +4 saving throw against the illusion.
Those who don't save will treat the feature as completely real, adapting as though the illusion has always existed. They may interact with the feature, believing themselves to be swimming, climbing, sitting upon or leaning against — with much of this taking place in their minds. Persons will be unable to see through the feature; so, for example, it might be possible for the caster and others to hide inside an illusionary house.