Difference between revisions of "Chant (spell)"

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{| class="wikitable"
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|-
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| Range|| self
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|-
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| Duration || special
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|-
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| Area of Effect|| 60 ft. radius
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|-
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| Casting Time|| 1 round
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|-
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| Saving Throw|| none
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|-
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| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
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|}
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The cleric casts this spell and begins to chant—and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1, while those of the cleric’s enemies are done at –1.
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The cleric cannot move while chanting, nor lose concentration. However, merely nudging the cleric will not break the spell—the cleric must be hit for damage (the cleric’s dexterity should be disregarded, but [[Armor List|armor]] applied to determine AC).
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A magical silence will break the spell.
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See [[Cleric 1st Level Spells|Cleric 1st Level (spells)]]
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[[Category:Clerical Spells]]

Revision as of 15:23, 11 February 2020

Range self
Duration special
Area of Effect 60 ft. radius
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

The cleric casts this spell and begins to chant—and so long as the cleric chants and does nothing else, all attacks, damage and saving throws of those allied with the cleric will be done at +1, while those of the cleric’s enemies are done at –1.

The cleric cannot move while chanting, nor lose concentration. However, merely nudging the cleric will not break the spell—the cleric must be hit for damage (the cleric’s dexterity should be disregarded, but armor applied to determine AC).

A magical silence will break the spell.

See Cleric 1st Level (spells)