Difference between revisions of "Sure-footedness (sage study)"

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== Authority ==
 
== Authority ==
 +
:*'''[[Beam Walking (sage ability)|Beam Walking]]''': enables the character to safely balance on a beam or ledge regardless of the height.
 +
:*'''[[Climb Walls (sage ability)|Climb Walls]]''': the ability to climb a verticle surface with efficiency.
 
:*'''[[Hand-over-Hand (sage ability)|Hand-over-Hand]]''': allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
 
:*'''[[Hand-over-Hand (sage ability)|Hand-over-Hand]]''': allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
:*'''[[Climb Walls (sage ability)|Climb Walls]]''': the ability to climb a verticle surface with efficiency.
 
 
:*'''[[Vaulting (sage ability)|Vaulting]]''': movement that overcomes an obstacle by jumping or diving, reducing [[Action Points|movement costs]].
 
:*'''[[Vaulting (sage ability)|Vaulting]]''': movement that overcomes an obstacle by jumping or diving, reducing [[Action Points|movement costs]].
  

Revision as of 16:15, 6 October 2020

An ability to negotiate difficult or rough surfaces safely, notably cliffs, precipitous slopes and cliffs, high ledges, rooftops or even narrow crossbeams and tight-ropes. Such situations demand that the character's coordination and patience makes them less likely to slip or stumble. Additionally, because of the inherent awareness in breathing control and the placement of feet, the character will have an unusual ability to approach an enemy without being seen or heard.

Amateur

  • Scrambling: skill at climbing steep terrains or urban environments, where handholds and ledges are common.
  • Stability: the ability to retain the body's equilibrium in situations where the character might fall.
  • Stealth: improvement in the character's ability to approach others without being seen or heard.

Authority

  • Beam Walking: enables the character to safely balance on a beam or ledge regardless of the height.
  • Climb Walls: the ability to climb a verticle surface with efficiency.
  • Hand-over-Hand: allows the character to climb rope without needing to hold on with their feet, doubling the speed of climbing.
  • Vaulting: movement that overcomes an obstacle by jumping or diving, reducing movement costs.

Expert

  • Parkour: enables rapid movement through jumbled, complex environments.



See Also,
Assassin Sage Abilities
Thief Sage Abilities