Difference between revisions of "Athletics (sage study)"
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− | + | [[File:AthleticsB (sage study).jpg|right|560px|thumb]] | |
+ | '''Athletics''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Training (sage field)|Training]], encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work. Between moments of the game's play, the character is assumed to have invested time and effort into improving these skills deliberately. | ||
+ | __TOC__ | ||
+ | Each ability demands specialised agility and physical conditioning involving the individual's dedication to attaining capabilities associated with flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing. The roster of athletic disciplines comprises: | ||
− | + | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | |
+ | * [[Cliff Diving (sage ability)|Cliff Diving]] | ||
+ | * [[Free-diving (sage ability)|Free-diving]] | ||
+ | * [[Hurling (sage ability)|Hurling]] | ||
+ | * [[Ice Sailing (sage ability)|Ice Sailing]] | ||
+ | * [[Kayaking (sage ability)|Kayaking]] | ||
+ | * [[Martial Arts (sage ability)|Martial Arts]] | ||
+ | * [[Running (sage ability)|Running]] | ||
+ | * [[Sailing (sage ability)|Sailing]] | ||
+ | * [[Scrambling (sage ability)|Scrambling]] | ||
+ | * [[Skating (sage ability)|Skating]] | ||
+ | * [[Skiing (sage ability)|Skiing]] | ||
+ | * [[Surfing (sage ability)|Surfing]] | ||
+ | * [[Swimming (sage ability)|Swimming]] | ||
+ | </div> | ||
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− | + | Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorized within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting. | |
− | + | Each form of athletic is counted as a "[[Sage Ability|sage ability]]" — however, they should be regarded as separate endeavors categorized under the overarching study "Athletics." When [[Knowledge Points|knowledge points]] are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines. | |
− | + | == Assigning Points == | |
− | + | The study of Athletics gathers knowledge in the same way as any other. However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "[[Knowledge Points#Amateur|amateur-status]]" can be desirable. | |
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+ | Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements. | ||
− | + | == Skill Levels == | |
+ | Here's a breakdown of the character proficiency levels in Athletics: | ||
− | + | '''Unskilled.''' This is characterized by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment. Essentially, a little knowledge conveys the character's minimum familiarity with that athletic. | |
− | + | '''Talented.''' The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge. Having some training, they possess a basic understanding of the activity, but their technique is somewhat raw. | |
− | The | + | '''Skilled.''' These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit. |
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− | See | + | See also,<br> |
[[Fighter Sage Abilities|Fighter Sage Abilities]]<br> | [[Fighter Sage Abilities|Fighter Sage Abilities]]<br> | ||
[[Ranger Sage Abilities|Ranger Sage Abilities]] | [[Ranger Sage Abilities|Ranger Sage Abilities]] | ||
− | [[Category: | + | [[Category: Reviewed]] |
Latest revision as of 22:40, 15 October 2023
Athletics is a sage study in the field of Training, encompassing a range of foundational physical skills that the characters are able to cultivate through dedicated practice and hard work. Between moments of the game's play, the character is assumed to have invested time and effort into improving these skills deliberately.
Contents
Each ability demands specialised agility and physical conditioning involving the individual's dedication to attaining capabilities associated with flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing. The roster of athletic disciplines comprises:
Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorized within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.
Each form of athletic is counted as a "sage ability" — however, they should be regarded as separate endeavors categorized under the overarching study "Athletics." When knowledge points are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.
Assigning Points
The study of Athletics gathers knowledge in the same way as any other. However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "amateur-status" can be desirable.
Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.
Skill Levels
Here's a breakdown of the character proficiency levels in Athletics:
Unskilled. This is characterized by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment. Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.
Talented. The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge. Having some training, they possess a basic understanding of the activity, but their technique is somewhat raw.
Skilled. These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.
See also,
Fighter Sage Abilities
Ranger Sage Abilities