Difference between revisions of "Druid 7th Level Spells"
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− | {| class="wikitable sortable" | + | The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes. |
+ | |||
+ | Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available. | ||
+ | |||
+ | {| class="wikitable sortable" style="background-color:#fcf6e9;" | ||
+ | ! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description | ||
|- | |- | ||
− | + | | [[Animate Rock (spell)|animate rock]] || 40 ft. || 1 round/level || 5 ft. cube/level || 4 rounds || none || embues stone with the power to move and attack | |
|- | |- | ||
− | | [[ | + | | [[Changestaff (spell)|changestaff]] || touch || 2 rounds/level || 1 treant || 4 rounds || none || transforms an ordinary staff into a treant |
|- | |- | ||
− | + | | [[Chariot of Sustarre (spell)|chariot of sustarre]] || 10 ft. || 10 min. +5 min./level || 1 chariot || 10 rounds || none || creates a flaming, flying chariot and steeds | |
− | |||
− | | [[Chariot of Sustarre (spell)|chariot of | ||
|- | |- | ||
| [[Confusion (spell)|confusion]] || 60 ft. || 2 +1 round/level || 60 ft. circle || 2 rounds || negates || causes blind fury among creatures | | [[Confusion (spell)|confusion]] || 60 ft. || 2 +1 round/level || 60 ft. circle || 2 rounds || negates || causes blind fury among creatures | ||
|- | |- | ||
− | | [[Conjure | + | | [[Conjure Earth Elemental (spell)|conjure earth elemental]] || 40 ft. || 10 rounds || 1 elemental || 10 rounds || none || summons an earth elemental to do the druid's bidding |
|- | |- | ||
| [[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq.mi. || 3 rounds || none || modifies existing weather | | [[Control Weather (spell)|control weather]] || self || 4-48 hours || 4-16 sq.mi. || 3 rounds || none || modifies existing weather | ||
|- | |- | ||
− | | [[Creeping Doom (spell)|creeping doom]] || | + | | [[Creeping Doom (spell)|creeping doom]] || self || 4 rounds/level || 20 ft. diam. mass* || 3 rounds || none || creates a swarm of relentless crawling insects |
|- | |- | ||
− | | [[Finger of Death (spell)|finger of death]] || | + | | [[Finger of Death (spell)|finger of death]] || 60 ft. || permanent || 1 creature || 3 rounds || negates || causes the victim's heart to stop, bringing death |
|- | |- | ||
− | | [[Fire Storm (spell)|fire storm]] || | + | | [[Fire Storm (spell)|fire storm]] || 160 ft. || permanent* || 40 ft. diam. || 4 rounds || none || brings into being a natural, uncontrolled fiery holocaust |
|- | |- | ||
− | | [[Reincarnate (spell)|reincarnate]] || | + | | [[Reincarnate (spell)|reincarnate]] || touch || permanent || 1 creature || 10 rounds || none || enables a creature to begin life anew in another form |
|- | |- | ||
− | | [[Sunray (spell)|sunray]] || | + | | [[Sunray (spell)|sunray]] || 10 ft./level || 1 round || 10 ft. diam. sphere || 2 rounds || none || creates an area of sunlight, with all the effects thereof |
|- | |- | ||
− | | [[Transmute Metal to Wood (spell)|transmute metal to wood]] || | + | | [[Transmute Metal to Wood (spell)|transmute metal to wood]] || 80 ft. || permanent || 1 object* || 3 rounds || none || changes an object from metal into wood |
|} | |} | ||
− | + | ||
− | See | + | |
+ | See also,<br> | ||
[[Druid (class)]]<br> | [[Druid (class)]]<br> | ||
− | [[ | + | [[Druidical Spell Acquisition]]<br> |
− | [[ | + | [[Druidical Spell Tables]] |
+ | |||
+ | [[Category: Reviewed]] |
Latest revision as of 19:04, 11 November 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animate rock | 40 ft. | 1 round/level | 5 ft. cube/level | 4 rounds | none | embues stone with the power to move and attack |
changestaff | touch | 2 rounds/level | 1 treant | 4 rounds | none | transforms an ordinary staff into a treant |
chariot of sustarre | 10 ft. | 10 min. +5 min./level | 1 chariot | 10 rounds | none | creates a flaming, flying chariot and steeds |
confusion | 60 ft. | 2 +1 round/level | 60 ft. circle | 2 rounds | negates | causes blind fury among creatures |
conjure earth elemental | 40 ft. | 10 rounds | 1 elemental | 10 rounds | none | summons an earth elemental to do the druid's bidding |
control weather | self | 4-48 hours | 4-16 sq.mi. | 3 rounds | none | modifies existing weather |
creeping doom | self | 4 rounds/level | 20 ft. diam. mass* | 3 rounds | none | creates a swarm of relentless crawling insects |
finger of death | 60 ft. | permanent | 1 creature | 3 rounds | negates | causes the victim's heart to stop, bringing death |
fire storm | 160 ft. | permanent* | 40 ft. diam. | 4 rounds | none | brings into being a natural, uncontrolled fiery holocaust |
reincarnate | touch | permanent | 1 creature | 10 rounds | none | enables a creature to begin life anew in another form |
sunray | 10 ft./level | 1 round | 10 ft. diam. sphere | 2 rounds | none | creates an area of sunlight, with all the effects thereof |
transmute metal to wood | 80 ft. | permanent | 1 object* | 3 rounds | none | changes an object from metal into wood |
See also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables