Difference between revisions of "Smoke (sage study)"
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[[File:Smoke (sage study)b.jpg|right|525px|thumb]] | [[File:Smoke (sage study)b.jpg|right|525px|thumb]] | ||
'''Smoke''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of the [[Way of the Stone (sage field)|Way of the Stone]], disappearing entirely, so as to be where the enemy does not expect. The strategies employed focus upon agility, evasiveness and positioning. The character is trained to move the body in a way that minimises exposure to the opponent's attacks, while maximising opportunities for counterattacks. | '''Smoke''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of the [[Way of the Stone (sage field)|Way of the Stone]], disappearing entirely, so as to be where the enemy does not expect. The strategies employed focus upon agility, evasiveness and positioning. The character is trained to move the body in a way that minimises exposure to the opponent's attacks, while maximising opportunities for counterattacks. | ||
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The approach places strong emphasis on defensive manoeuvres, footwork and timing, all aimed at outmanuevering the adversary rather than directly countering their force. Practitioners are taught to harmonise with their natural surroundings, seemingly blending with the mist, thus eventually transcending physical limitations. | The approach places strong emphasis on defensive manoeuvres, footwork and timing, all aimed at outmanuevering the adversary rather than directly countering their force. Practitioners are taught to harmonise with their natural surroundings, seemingly blending with the mist, thus eventually transcending physical limitations. | ||
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== Sage Abilities == | == Sage Abilities == | ||
The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | The [[Sage Ability|sage abilities]] below are those acquired by a character through the study, according to status. | ||
=== Amateur Status === | === Amateur Status === | ||
− | * '''[[Back Tumble (sage ability)|Back Tumble]]''': the character is permitted to roll an extra hex when [[Stun Lock|stunned]]. | + | :* '''[[Back Tumble (sage ability)|Back Tumble]]''': the character is permitted to roll an extra hex when [[Stun Lock|stunned]]. |
− | * '''[[Camouflage (sage ability)|Camouflage]]''': the ability to proficiently camouflage the body. | + | :* '''[[Camouflage (sage ability)|Camouflage]]''': the ability to proficiently camouflage the body. |
− | * '''[[Shadow Dance (sage ability)|Shadow Dance]]''': by learning to step lightly and through the opponent's strikes, the character gains a +1 to their natural [[Armour Class|armour class]] (AC) upon acquiring the skill, and then an additional +1 for each 8 points of knowledge possessed; thus a character with 26 points of knowledge would have a natural AC of 7. | + | :* '''[[Shadow Dance (sage ability)|Shadow Dance]]''': by learning to step lightly and through the opponent's strikes, the character gains a +1 to their natural [[Armour Class|armour class]] (AC) upon acquiring the skill, and then an additional +1 for each 8 points of knowledge possessed; thus a character with 26 points of knowledge would have a natural AC of 7. |
− | * '''[[Stealth (sage ability)|Stealth]]''': improvement in the character's ability to approach others without being seen or heard. | + | :* '''[[Stealth (sage ability)|Stealth]]''': improvement in the character's ability to approach others without being seen or heard. |
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=== Authority Status === | === Authority Status === | ||
− | : '''[[Phantom Strike (sage ability)|Phantom Strike]]''': causes a defender to believe that an attack is coming from a given direction, inducing them to defend from that place, though there's nothing actually there; works well as a distraction, or to enable attack on the flank or rear. | + | :* '''[[Phantom Strike (sage ability)|Phantom Strike]]''': causes a defender to believe that an attack is coming from a given direction, inducing them to defend from that place, though there's nothing actually there; works well as a distraction, or to enable attack on the flank or rear. |
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=== Expert Status === | === Expert Status === | ||
− | : '''[[Wisp (sage ability)|Wisp]]''': the character may translate one hex without the enemy having noticed; this can be done directly while being observed and costs no action points. | + | :* '''[[Wisp (sage ability)|Wisp]]''': the character may translate one hex without the enemy having noticed; this can be done directly while being observed and costs no action points. |
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=== Sage Status === | === Sage Status === | ||
− | : '''[[Ephemeral Shift (sage ability)|Ephemeral Shift]]''': allows the character to achieve invisibility by passing through the ethereal plane of existence even while under observation. | + | :* '''[[Ephemeral Shift (sage ability)|Ephemeral Shift]]''': allows the character to achieve invisibility by passing through the ethereal plane of existence even while under observation. |
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See [[Monk Sage Abilities]] | See [[Monk Sage Abilities]] | ||
[[Category: Reviewed]] | [[Category: Reviewed]] |
Latest revision as of 21:19, 18 October 2023
Smoke is a sage study in the field of the Way of the Stone, disappearing entirely, so as to be where the enemy does not expect. The strategies employed focus upon agility, evasiveness and positioning. The character is trained to move the body in a way that minimises exposure to the opponent's attacks, while maximising opportunities for counterattacks.
The approach places strong emphasis on defensive manoeuvres, footwork and timing, all aimed at outmanuevering the adversary rather than directly countering their force. Practitioners are taught to harmonise with their natural surroundings, seemingly blending with the mist, thus eventually transcending physical limitations.
Sage Abilities
The sage abilities below are those acquired by a character through the study, according to status.
Amateur Status
- Back Tumble: the character is permitted to roll an extra hex when stunned.
- Camouflage: the ability to proficiently camouflage the body.
- Shadow Dance: by learning to step lightly and through the opponent's strikes, the character gains a +1 to their natural armour class (AC) upon acquiring the skill, and then an additional +1 for each 8 points of knowledge possessed; thus a character with 26 points of knowledge would have a natural AC of 7.
- Stealth: improvement in the character's ability to approach others without being seen or heard.
Authority Status
- Phantom Strike: causes a defender to believe that an attack is coming from a given direction, inducing them to defend from that place, though there's nothing actually there; works well as a distraction, or to enable attack on the flank or rear.
Expert Status
- Wisp: the character may translate one hex without the enemy having noticed; this can be done directly while being observed and costs no action points.
Sage Status
- Ephemeral Shift: allows the character to achieve invisibility by passing through the ethereal plane of existence even while under observation.