Difference between revisions of "Waterpump"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[File:Waterpump.jpg|right|560px|thumb]]
 
[[File:Waterpump.jpg|right|560px|thumb]]
A '''waterpump''' consists of a hand or machine operated piston that raises groundwater at a faster rate than the use of a [[Water Well|well]]. The pump is constructed of a cylindrical barrel, a center-pipe made of wood, metal or masoned stone, a metal or wooden disc that is pulled upwards and dropped to facilite the movement of water and a physical handle for engaging the pump.  This handle can be manipulated by an operator, who after thirty seconds of pumping can initiate a flow of water equal to a gallon every ten strokes; each stroke equals 1 action point.
+
A '''waterpump''' is a familiar and readily available local utility designed to efficiently extract groundwater. It comprises either a manually or mechanically operated piston that lifts water at a faster rate than traditional well usage. The pump's construction typically involves a cylindrical barrel, a central pipe crafted from wood, metal, or stone masonry, a movable metal or wooden disk that is raised and lowered to facilitate water movement and a physical handle for operating the pump.
 
__TOC__
 
__TOC__
When driven by a [[Water Mill|water mill]], this equals 2½ gallons a minute.  This is sufficient for many uses in a community, such as pouring enough water to feed many animals in a public trough; increasing the amount of local irrigated land; and the movement of water needed for fulling and other industries. Hand pumping permitting the lauderer to clean clothes in a tub rather than upon a river bank, since enough fresh water can be produced quickly to make this practical.  Additional benefits abound.
+
An operator can manipulate this handle, and after thirty seconds of pumping, initiate a steady flow of water, yielding one gallon for every ten strokes. Each stroke corresponds to one action point, providing a practical means of accessing water.
  
As the driving screw on any mill can be adapted to drive a water pump in addition to its usual duties, hexes with sufficient [[Hammer (symbol)|hammers]] to indicate a waterpump should assume every established local mill is used for this purpose (though none are built specifically as water pumps).
+
Hand-operated pumping allows laundresses to wash clothes in a tub rather than on a riverbank, as it swiftly generates enough fresh water to make this practice feasible. Numerous additional advantages stem from this versatility.
  
== Limitations ==
+
== Mill Waterpump ==
Though the amount of energy a water pump requires is minimal, the needfulness of using materials like wood and stone for a pump greatly increases the amount of necessary maintenance.  Breaks and loss of water pressure is common.
+
When harnessed by a [[Water Mill|water mill]], this rate increases to 2½ gallons per minute. Such a volume proves ample for various community needs, including providing water for numerous animals at a public trough, expanding local irrigated farmland and facilitating the water flow required for fulling and other industries.
  
Additionally, in drier parts, excessive demand on groundwater depletes availability at the source.  Pumping water can therefore become too efficient, so that time must be given for the aquifer or other groundwater resource to replenish itself.  Some places have such a low supply of groundwater than no more than 5 gallons can be produced in a single day, even if waterpumps exist.
+
As any mill's driving mechanism can be adapted to power a water pump alongside its primary functions, hexes with a sufficient number of [[Hammer (symbol)|hammers]] to signify a water pump assume that every established local mill serves this dual purpose, even if none were originally constructed explicitly for water pumping.
  
== Magic ==
+
== Drawbacks ==
While conceivably a spellcaster could create efficient metal water pipes from raw materials, the caster must have sufficient knowledge in [[hydraulics (sage ability)|hydraulics]] to do so.
+
While the energy consumption of water pumps remains minimal, the reliance on materials such as wood and stone does result in a heightened need for maintenance. Breakages and a drop in water pressure are common challenges that require regular attention.
 +
 
 +
Moreover, in arid regions, the excessive demand on groundwater can lead to its depletion at the source. Paradoxically, the efficiency of water pumping can become an issue, necessitating a waiting period for the aquifer or other groundwater sources to naturally replenish. In some locations, the groundwater supply is so limited that even with the presence of water pumps, no more than 5 gallons can be extracted in a single day.  A dungeon master may, therefore, assign a limitation to such pumps as way of creating scarcity in a given adventure.
 +
 
 +
== Building ==
 +
To create a waterpump, either by hand or using magic, the character must possess a knowledge in [[hydraulics (sage ability)|hydraulics]].  Installing a water pump can range from several days to several weeks, depending on the need to identify the best places and gathering materials at the place of construction.
  
  
Line 18: Line 23:
 
[[Aqueduct]]<br>
 
[[Aqueduct]]<br>
 
[[Cistern]]<br>
 
[[Cistern]]<br>
 +
[[Hammer (symbol)]]<br>
 
[[The Adventure]]
 
[[The Adventure]]
 +
 +
[[Category: Facilities]][[Category: Reviewed]]

Latest revision as of 19:17, 13 October 2023

Waterpump.jpg

A waterpump is a familiar and readily available local utility designed to efficiently extract groundwater. It comprises either a manually or mechanically operated piston that lifts water at a faster rate than traditional well usage. The pump's construction typically involves a cylindrical barrel, a central pipe crafted from wood, metal, or stone masonry, a movable metal or wooden disk that is raised and lowered to facilitate water movement and a physical handle for operating the pump.

An operator can manipulate this handle, and after thirty seconds of pumping, initiate a steady flow of water, yielding one gallon for every ten strokes. Each stroke corresponds to one action point, providing a practical means of accessing water.

Hand-operated pumping allows laundresses to wash clothes in a tub rather than on a riverbank, as it swiftly generates enough fresh water to make this practice feasible. Numerous additional advantages stem from this versatility.

Mill Waterpump

When harnessed by a water mill, this rate increases to 2½ gallons per minute. Such a volume proves ample for various community needs, including providing water for numerous animals at a public trough, expanding local irrigated farmland and facilitating the water flow required for fulling and other industries.

As any mill's driving mechanism can be adapted to power a water pump alongside its primary functions, hexes with a sufficient number of hammers to signify a water pump assume that every established local mill serves this dual purpose, even if none were originally constructed explicitly for water pumping.

Drawbacks

While the energy consumption of water pumps remains minimal, the reliance on materials such as wood and stone does result in a heightened need for maintenance. Breakages and a drop in water pressure are common challenges that require regular attention.

Moreover, in arid regions, the excessive demand on groundwater can lead to its depletion at the source. Paradoxically, the efficiency of water pumping can become an issue, necessitating a waiting period for the aquifer or other groundwater sources to naturally replenish. In some locations, the groundwater supply is so limited that even with the presence of water pumps, no more than 5 gallons can be extracted in a single day. A dungeon master may, therefore, assign a limitation to such pumps as way of creating scarcity in a given adventure.

Building

To create a waterpump, either by hand or using magic, the character must possess a knowledge in hydraulics. Installing a water pump can range from several days to several weeks, depending on the need to identify the best places and gathering materials at the place of construction.


See also,
Aqueduct
Cistern
Hammer (symbol)
The Adventure