Difference between revisions of "Navigation (sage ability)"

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'''Navigation''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Natural Astronomy (sage study)|Natural Astronomy]], permitting the character to monitor and maintain a given course overland or across the sea, without the need of visual topographic features or even familiarity with the area. While some of this course is based upon knowing the directions of north, east, south or west, in large part the character will also 'sense' a practical route following trails, ridges, currents or prevailing winds. This is done through sighting the stars, the sun, noting reflections upon the water and upon the land itself, with absolute certainty as to which direction is pursued.
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[[File:Navigation (sage ability).jpg|right|525px|thumb]]
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'''Navigation''' '''Navigation''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Natural Astronomy (sage study)|Natural Astronomy]], and an authority-status ability in [[Oceanography (sage study)|Oceanography]]. It enables the character to maintain and monitor a chosen course, whether over land or sea, even in unfamiliar territory and without the aid of visible topographic landmarks. While a basic understanding of cardinal directions north, east, south and west — is fundamental, the true strength of the ability lies in the character's instinctive grasp of environmental cues: the alignment of stars, the arc of the sun, reflected light on water and terrain, the flow of wind or current, and other subtle indicators. With this skill, the character gains absolute certainty of the direction being followed.
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This does not mean the character will always select the optimal or most advantageous path — only that the chosen route will be feasible and within the party's capacity to [[Travel|travel]]. The ability does not provide insight into the locations of roads, passes or precise wind conditions. Rather, it assures that the route selected is passable and sensible, relative to the group's abilities. In most cases, players will be presented with multiple viable paths; it is up to them to choose among them. Only when a single path is clearly the only option will the course be evident without decision.
  
This does not say that the character will automatically choose the best route, only a practical route . . . that is, one that the party has a chance to successfully follow. The ability gives no unusual knowledge of nearby roads, the exact wind patterns in an area or even the lowest pass through a visible range of mountains. It only says that the route chosen will be accessible by the party associated with the knowledgeable character. The exact route chosen will depend on the will of the players, as in most cases they will be able to choose between several apparently serviceable options. The best route will present itself automatically to the party only if it is the only one.
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In practical terms, the knowledgeable character cannot become lost. Though the way forward may be dangerous or difficult, the path determined will be valid, allowing the party to cross unfamiliar terrain, navigate open waters or return to previously visited locations with confidence.
  
Essentially, however, the knowledgeable character cannot get lost. Though the route chosen may be hazardous, its determination will be a valid means to pass through an area, across a body of water or to return to a place where the party has previously been.
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== Instruments ==
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The ability includes the trained use of period instruments common to the 16th century. The character is familiar with setting and reading an [[Astrolabe (instrument)|astrolabe]], aligning and sighting with a [[Cross-staff (instrument)|cross-staff]], taking angle measurements using a [[Quadrant (instrument)|quadrant]] and orienting with a [[Compass (instrument)|compass]], adjusting for known variation where necessary. At sea, the character can operate a [[Traverse Board (tool)|traverse board]] and measure speed using a [[Log Line (tool)|log line]], recording and interpreting results reliably. These instruments are handled with confidence, even under shifting conditions, allowing the character to update bearings, confirm heading and maintain a consistent course through methodical use.
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The astrolabe is a flat, circular brass instrument, typically six to eight inches in diameter, with rotating plates and sighting rules used to measure the altitude of celestial bodies; it is intricate and best used when stationary or on calm water. The cross-staff consists of a long, slender wooden staff — usually around three feet in length — with sliding cross-pieces of varying lengths that are aligned with the horizon and a celestial object to measure angular height. The quadrant is a quarter-circle plate, commonly made of wood or brass and about six to twelve inches across, fitted with a plumb line to take angular readings quickly, even while aboard a moving ship.
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The compass is a small, portable device — housed in a wooden or brass case three to four inches wide — with a magnetic needle that points north, used to maintain directional heading regardless of visibility. The traverse board is a flat, circular board roughly a foot across, marked with pegs and holes to record course and heading during a sailor's watch. The log line is a length of knotted rope attached to a weighted board, which is cast overboard and timed — typically with a sandglass — to estimate the ship's speed in knots based on how many knots pass over the side in a fixed time.
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See also,<br>
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[[Celestial Navigation (sage ability)]]<br>
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[[Earth & Sky (sage field)]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 15:35, 12 April 2025

Navigation (sage ability).jpg

Navigation Navigation is an amateur-status sage ability in the study of Natural Astronomy, and an authority-status ability in Oceanography. It enables the character to maintain and monitor a chosen course, whether over land or sea, even in unfamiliar territory and without the aid of visible topographic landmarks. While a basic understanding of cardinal directions — north, east, south and west — is fundamental, the true strength of the ability lies in the character's instinctive grasp of environmental cues: the alignment of stars, the arc of the sun, reflected light on water and terrain, the flow of wind or current, and other subtle indicators. With this skill, the character gains absolute certainty of the direction being followed.

Contents

This does not mean the character will always select the optimal or most advantageous path — only that the chosen route will be feasible and within the party's capacity to travel. The ability does not provide insight into the locations of roads, passes or precise wind conditions. Rather, it assures that the route selected is passable and sensible, relative to the group's abilities. In most cases, players will be presented with multiple viable paths; it is up to them to choose among them. Only when a single path is clearly the only option will the course be evident without decision.

In practical terms, the knowledgeable character cannot become lost. Though the way forward may be dangerous or difficult, the path determined will be valid, allowing the party to cross unfamiliar terrain, navigate open waters or return to previously visited locations with confidence.

Instruments

The ability includes the trained use of period instruments common to the 16th century. The character is familiar with setting and reading an astrolabe, aligning and sighting with a cross-staff, taking angle measurements using a quadrant and orienting with a compass, adjusting for known variation where necessary. At sea, the character can operate a traverse board and measure speed using a log line, recording and interpreting results reliably. These instruments are handled with confidence, even under shifting conditions, allowing the character to update bearings, confirm heading and maintain a consistent course through methodical use.

The astrolabe is a flat, circular brass instrument, typically six to eight inches in diameter, with rotating plates and sighting rules used to measure the altitude of celestial bodies; it is intricate and best used when stationary or on calm water. The cross-staff consists of a long, slender wooden staff — usually around three feet in length — with sliding cross-pieces of varying lengths that are aligned with the horizon and a celestial object to measure angular height. The quadrant is a quarter-circle plate, commonly made of wood or brass and about six to twelve inches across, fitted with a plumb line to take angular readings quickly, even while aboard a moving ship.

The compass is a small, portable device — housed in a wooden or brass case three to four inches wide — with a magnetic needle that points north, used to maintain directional heading regardless of visibility. The traverse board is a flat, circular board roughly a foot across, marked with pegs and holes to record course and heading during a sailor's watch. The log line is a length of knotted rope attached to a weighted board, which is cast overboard and timed — typically with a sandglass — to estimate the ship's speed in knots based on how many knots pass over the side in a fixed time.


See also,
Celestial Navigation (sage ability)
Earth & Sky (sage field)