Difference between revisions of "Steadfast (sage ability)"
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'''Steadfast''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]]. It describes a habitual nature that has arisen from long and arduous experience in the mustering of supplies and the support of large-scale operations. The character is able to endure long hours of labor, unpleasant periods of boredom, the tedious repetition of arduous tasks and the slow and steady momentum associated with travel and the moving of animals and equipment. | '''Steadfast''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Logistics (sage study)|Logistics]]. It describes a habitual nature that has arisen from long and arduous experience in the mustering of supplies and the support of large-scale operations. The character is able to endure long hours of labor, unpleasant periods of boredom, the tedious repetition of arduous tasks and the slow and steady momentum associated with travel and the moving of animals and equipment. | ||
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* [[On Guard (sage ability)|On Guard]]: characters receives a one-hour bonus to the time they are ordinarily able to stand on guard. A non-fighter, for example, would be able to endure 2 hours; a fighter would last 4 hours; a character whose [[Character Background Generator#Progenitors|progenitor]] was a guard would be able to endure 5 hours before losing focus. | * [[On Guard (sage ability)|On Guard]]: characters receives a one-hour bonus to the time they are ordinarily able to stand on guard. A non-fighter, for example, would be able to endure 2 hours; a fighter would last 4 hours; a character whose [[Character Background Generator#Progenitors|progenitor]] was a guard would be able to endure 5 hours before losing focus. | ||
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Latest revision as of 02:02, 29 October 2023
Steadfast is an amateur-status sage ability in the study of Logistics. It describes a habitual nature that has arisen from long and arduous experience in the mustering of supplies and the support of large-scale operations. The character is able to endure long hours of labor, unpleasant periods of boredom, the tedious repetition of arduous tasks and the slow and steady momentum associated with travel and the moving of animals and equipment.
If the character possesses any of the other skills below, certain benefits will also be gained from being steadfast. Steadfast does not by itself grant any of these skills, and the bonuses do not accrue unless the ability is otherwise possessed.
- On Guard: characters receives a one-hour bonus to the time they are ordinarily able to stand on guard. A non-fighter, for example, would be able to endure 2 hours; a fighter would last 4 hours; a character whose progenitor was a guard would be able to endure 5 hours before losing focus.