Difference between revisions of "Spider Climb (spell)"
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− | The recipient need not worry about gloves, boots or stockings; whether covered or not, hands and feet can negotiate the surface as easily. | + | The recipient need not worry about gloves, boots or stockings; whether covered or not, hands and feet can negotiate the surface as easily. There is no "stickiness" involved; the character can pause, holding his or her place and manipulate an object normally with one hand or foot. There must, however, be at least three points of contact, or the recipient will [[Falling|fall]]. |
− | Scrambling or clambering speed is equal to [[Movement (stride)|stride-1]], applied vertically — thus, a character with five [[Action Points|action points]] could manage a distance of 25 ft. in a single [[Combat Round|round | + | Scrambling or clambering speed is equal to [[Movement (stride)|stride-1]], applied vertically — thus, a character with five [[Action Points|action points]] could manage a distance of 25 ft. in a single [[Combat Round|round]]. |
Slippery or wet surfaces, even icy ones, can be moved over as easily as dry stone, metal, wood or whatever. Trees can be climbed, and the character can even hang upside down from the bottom of horizontal surfaces like a ceiling or overhang. | Slippery or wet surfaces, even icy ones, can be moved over as easily as dry stone, metal, wood or whatever. Trees can be climbed, and the character can even hang upside down from the bottom of horizontal surfaces like a ceiling or overhang. | ||
[[Category: Magical Spells]] | [[Category: Magical Spells]] |
Latest revision as of 00:09, 10 December 2021
Spider climb enables the recipient to climb upon verticle surfaces without trouble, as there's no need to find purchase, ledges or cracks. In order to ascend or descend, the recipient merely places hand or foot against the surface and easily climbs.
Range | touch |
Duration | 1 round +1 per level |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | mage (1st) |
The recipient need not worry about gloves, boots or stockings; whether covered or not, hands and feet can negotiate the surface as easily. There is no "stickiness" involved; the character can pause, holding his or her place and manipulate an object normally with one hand or foot. There must, however, be at least three points of contact, or the recipient will fall.
Scrambling or clambering speed is equal to stride-1, applied vertically — thus, a character with five action points could manage a distance of 25 ft. in a single round.
Slippery or wet surfaces, even icy ones, can be moved over as easily as dry stone, metal, wood or whatever. Trees can be climbed, and the character can even hang upside down from the bottom of horizontal surfaces like a ceiling or overhang.