Difference between revisions of "Slow Poison (spell)"
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+ | '''Slow poison''' postpones the harmful effects of natural [[Venom (substance)|venoms]] and manufactured [[Poison (substance)|toxins]], so that persons who might otherwise die can be sustained long enough to be either [[Medicine (sage study)|sustained]], [[Neutralise Poison (spell)|cured of the poison]] or [[Healing|healed]] by other means, long enough to survive. While the spell is in effect, the recipient suffers no [[Damage (hit points)|damage]]. | ||
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+ | {{Spelltable | ||
+ | | name = Slow Poison | ||
+ | | range = touch | ||
+ | | duration = 1 hour per [[Experience Level|level]] | ||
+ | | area of effect = 1 creature | ||
+ | | casting time = 1 [[Combat Round|round]] | ||
+ | | save = none | ||
+ | | level = [[Cleric 2nd Level Spells|cleric (2nd)]]; [[Druid 2nd Level Spells|druid (2nd)]] | ||
+ | }} | ||
+ | |||
+ | Once the victim is put at risk of being injected with venom, or struck with a poisoned blade or may imbibe a poison, a [[Saving Throws|saving throw]] is usually warranted. Once that save has been rolled, the effects of the poison, if any, will begin to take hold. In that time, the caster must be near enough to the victim to both cast and discharge the spell through touch, before the victim dies. | ||
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+ | Once the recipient is effected, it may be possible to bestow enough hit points through healing, [[Potions|potions]] and [[Aid (spell)|aid]] to enable him or her to survive all the damage the poison may cause. Additionally, it may be possible to locate a neutralise poison spell to counteract the effects of the poison entirely. Or, if the poison is localised — and thus suspended in place by the spell — an amputation could be carried out to keep the poison from travelling further through the body. Specific herbs may also be useful. The characters of the party are encouraged to innovate within the time frame the slow poison spell offers. | ||
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+ | The spell has no reverse. | ||
+ | |||
+ | [[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Don't Review until 2022]] |
Latest revision as of 19:50, 25 November 2021
Slow poison postpones the harmful effects of natural venoms and manufactured toxins, so that persons who might otherwise die can be sustained long enough to be either sustained, cured of the poison or healed by other means, long enough to survive. While the spell is in effect, the recipient suffers no damage.
Range | touch |
Duration | 1 hour per level |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd); druid (2nd) |
Once the victim is put at risk of being injected with venom, or struck with a poisoned blade or may imbibe a poison, a saving throw is usually warranted. Once that save has been rolled, the effects of the poison, if any, will begin to take hold. In that time, the caster must be near enough to the victim to both cast and discharge the spell through touch, before the victim dies.
Once the recipient is effected, it may be possible to bestow enough hit points through healing, potions and aid to enable him or her to survive all the damage the poison may cause. Additionally, it may be possible to locate a neutralise poison spell to counteract the effects of the poison entirely. Or, if the poison is localised — and thus suspended in place by the spell — an amputation could be carried out to keep the poison from travelling further through the body. Specific herbs may also be useful. The characters of the party are encouraged to innovate within the time frame the slow poison spell offers.
The spell has no reverse.