Difference between revisions of "Infravision Goggles (sage ability)"
Tao alexis (talk | contribs) |
|||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | [[File:Infravision Goggles.jpg|right|420px | + | [[File:Infravision Goggles.jpg|right|420px|thumb]] |
− | |||
− | The goggles may be worn with an ordinary [[Helmet (armour)|helmet]] or [[Skull Cap|skull cap]], but cannot be worn with a great helmet. A leather strap adjusts around the back of the head to ensure the goggles cannot be dislodged during combat or physical activity. The lenses are capable of being "flipped up" so that normal vision can be enjoyed by the wearer. | + | '''Infravision goggles''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Steam & Gasgear (sage study)|Steam & Gasgear]] that enables the character to create mechanical ocular devices that provide [[Infravision|infravision]] for the wearer. These work so long as the wearer has the ability to see light; they have provide no added effect on those who already possess infravision. The goggles are constructed of composite crystaline glass material framed in metal; this latter must be made of brass, pewter, [[Mithril (metal)|mithril]], [[Adamantium (metal)|adamantium]], silver or gold. The weight of the goggles equals 9 oz., of which one-third is crystal. Materials must be made or purchased in order to make the goggles. |
+ | |||
+ | The goggles may be worn with an ordinary [[Helmet (armour)|helmet]] or [[Skull Cap|skull cap]], but cannot be worn with a great helmet. A leather strap adjusts around the back of the head to ensure the goggles cannot be dislodged during combat or physical activity. The lenses are capable of being "flipped up" so that normal vision can be enjoyed by the wearer; in the flipped-up position, they can be broken by a critical hit, if they do not make a [[Saving Throws for Items|saving throw]] (treat as crystal or vial). Flipped-down, there is no need for a saving throw, but in this position the wearer will be blind in normal daylight; the goggles will filter out magical [[Light (spell)|light]] spells, enabling the wearer to see normally with the goggles in any position. | ||
+ | |||
+ | It requires 2 [[Action Points|action points]] (AP) to put the goggles on and 1 AP to remove them. | ||
== Manufacture == | == Manufacture == | ||
− | The designer may create as many pairs as they wish, but each will require 14 days and will require | + | The designer may create as many pairs as they wish, but each will require 14 days and will require daily maintenance that involves polishing and adjusting the delicate interior mechanism. Other features and designs may be added but will require more time to apply. Creating infravision goggles requires a jeweller's loupe. |
See Also,<br> | See Also,<br> | ||
[[Magnifying Goggles (sage ability)|Magnifying Goggles]]<br> | [[Magnifying Goggles (sage ability)|Magnifying Goggles]]<br> | ||
− | [[ | + | [[Underwater Goggles (sage ability)|Underwater Goggles]]<br> |
+ | |||
+ | |||
+ | [[Category: Don't Review until 2024]] | ||
+ | [[Category: Sage Abilities]] |
Latest revision as of 16:53, 1 January 2023
Infravision goggles is an amateur-status sage ability in the study of Steam & Gasgear that enables the character to create mechanical ocular devices that provide infravision for the wearer. These work so long as the wearer has the ability to see light; they have provide no added effect on those who already possess infravision. The goggles are constructed of composite crystaline glass material framed in metal; this latter must be made of brass, pewter, mithril, adamantium, silver or gold. The weight of the goggles equals 9 oz., of which one-third is crystal. Materials must be made or purchased in order to make the goggles.
The goggles may be worn with an ordinary helmet or skull cap, but cannot be worn with a great helmet. A leather strap adjusts around the back of the head to ensure the goggles cannot be dislodged during combat or physical activity. The lenses are capable of being "flipped up" so that normal vision can be enjoyed by the wearer; in the flipped-up position, they can be broken by a critical hit, if they do not make a saving throw (treat as crystal or vial). Flipped-down, there is no need for a saving throw, but in this position the wearer will be blind in normal daylight; the goggles will filter out magical light spells, enabling the wearer to see normally with the goggles in any position.
It requires 2 action points (AP) to put the goggles on and 1 AP to remove them.
Manufacture
The designer may create as many pairs as they wish, but each will require 14 days and will require daily maintenance that involves polishing and adjusting the delicate interior mechanism. Other features and designs may be added but will require more time to apply. Creating infravision goggles requires a jeweller's loupe.
See Also,
Magnifying Goggles
Underwater Goggles