Difference between revisions of "Movement (stride)"
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− | '''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter. By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost. | + | == Movement == |
+ | {| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;" | ||
+ | |- | ||
+ | ! Stride !! Hexes/AP | ||
+ | |- | ||
+ | | Wary || 1 | ||
+ | |- | ||
+ | | Normal || 2.5 | ||
+ | |- | ||
+ | | Running || 3.5 | ||
+ | |- | ||
+ | | Sprinting || 5 | ||
+ | |} | ||
+ | |||
+ | '''Movement''' describes the [[Action Points|action point]] (AP) cost to move from one [[Combat Hex|combat hex]] to another, each hex being 5 feet in diameter. By increasing the character's '''stride''', more distance may be covered in the space of a [[Combat Round|combat round]] at the same AP cost. There are four types of stride: '''wary''', '''normal''', '''running''' and '''sprinting'''; the AP cost for each is shown on the right-hand table. |
Revision as of 13:42, 11 August 2020
Movement
Stride | Hexes/AP |
---|---|
Wary | 1 |
Normal | 2.5 |
Running | 3.5 |
Sprinting | 5 |
Movement describes the action point (AP) cost to move from one combat hex to another, each hex being 5 feet in diameter. By increasing the character's stride, more distance may be covered in the space of a combat round at the same AP cost. There are four types of stride: wary, normal, running and sprinting; the AP cost for each is shown on the right-hand table.