Difference between revisions of "Death's Door (spell)"
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| duration = permanent; see below | | duration = permanent; see below | ||
| area of effect = 1 creature | | area of effect = 1 creature | ||
− | | casting time = 2 rounds | + | | casting time = 2 [[Combat Round|rounds]] |
| save = none | | save = none | ||
| level = [[Cleric 3rd Level Spells|cleric (3rd)]] | | level = [[Cleric 3rd Level Spells|cleric (3rd)]] | ||
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Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9. | Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9. | ||
− | The recipient of the spell will be returned to zero hit points. Recipients will not be able to take any action after being returned until 5 rounds have passed. Please take note that if a character's death occurred while [[Injuries|injured]] or due to damage causing injury, the character will remain injured following the application of the spell. | + | The recipient of the spell will be returned to zero hit points. Recipients will not be able to take any action after being returned until 5 rounds have passed. Please take note that if a character's [[Death|death]] occurred while [[Injuries|injured]] or due to [[Damage (hit points)|damage]] causing injury, the character will remain injured following the application of the spell. |
Once those five rounds have passed, the creature may act normally. | Once those five rounds have passed, the creature may act normally. |
Revision as of 22:30, 23 July 2020
Range | touch |
Duration | permanent; see below |
Area of Effect | 1 creature |
Casting Time | 2 rounds |
Saving Throw | none |
Level | cleric (3rd) |
Snatches back to life a leveled creature who has been killed, so long as their hit points have not dropped below -19, or a non-leveled creature whose hit points have not dropped below -9.
The recipient of the spell will be returned to zero hit points. Recipients will not be able to take any action after being returned until 5 rounds have passed. Please take note that if a character's death occurred while injured or due to damage causing injury, the character will remain injured following the application of the spell.
Once those five rounds have passed, the creature may act normally.
The spell retains the power to preserve creatures only so long as they have been killed less than 1 hour per level of the cleric.