Difference between revisions of "Holy Word (spell)"

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The effect of the spell is as follows:
 
The effect of the spell is as follows:
* Creatures of less than 4 hit dice will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed.
+
:::::::::::* Creatures of less than 4 [[Hit Dice|hit dice]] will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed.
* Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds.
+
:::::::::::* Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds.
* Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds.
+
:::::::::::* Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds.
* Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action.
+
:::::::::::* Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action.
 
   
 
   
 
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Revision as of 17:40, 12 July 2020

Holy Word
Range self
Duration see below
Area of Effect 30 ft. radius
Casting Time 2 rounds
Saving Throw negates; see below
Level cleric (7th)

The cleric speaks a word of great power, which will affect all creatures malevolent to the cleric who are within 30 feet.

The effect of the spell is as follows:

  • Creatures of less than 4 hit dice will be killed. Those who make save are stunned unconscious and will remain so until awakened or 4 hours have passed.
  • Creatures of 4 to 7 hit dice will be paralyzed for 5-30 rounds; those who make save will be insensible for 2-8 rounds.
  • Creatures of 8 to 11 hit dice will be groggy for 2-8 rounds, during which time they will be able to move half their movement rate and attack at –4 ‘to hit.’ Those making save will be stunned for 2 rounds.
  • Creatures of 12 hit dice or more will be deafened for 1-4 rounds, during which time they will move at ¾ their normal movement rate and attack at –2 ‘to hit.’ Those making save will be free to take action.