Difference between revisions of "Druid 6th Level Spells"
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− | + | {| class="wikitable sortable" | |
+ | |- | ||
+ | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
+ | |- | ||
+ | | [[Animal Summoning III (spell)|animal summoning III]] || || || || || || | ||
+ | |- | ||
+ | | [[Anti-animal Shell (spell)|anti-animal shell]] || || || || || || | ||
+ | |- | ||
+ | | [[Conjure Fire Elemental (spell)|conjure fire elemental]] || || || || || || | ||
+ | |- | ||
+ | | [[Cure Critical Wounds (spell)|cure critical wounds]] || touch || permanent || 1 to 70 recipients || 2 rounds || none || heals 20 +5d10 hit points | ||
+ | |- | ||
+ | | [[Control Winds (spell)|control winds]] || || || || || || | ||
+ | |- | ||
+ | | [[Insect Plague (spell)|insect plague]] || 360 ft. || 10 rounds/level || 360 ft. circle, 60 ft. high || 3 rounds || none* || creates a horde of creeping, hopping and flying insects | ||
+ | |- | ||
+ | | [[Moonbeam (spell)|moonbeam]] || || || || || || | ||
+ | |- | ||
+ | | [[Pass Plant (spell)|pass plant]] || || || || || || | ||
+ | |- | ||
+ | | [[Spike Stones (spell)|spike stones]] || 60 ft. || 30 + 5 rounds/level || 4 hexes/level (10 ft. square) || 3 rounds || none || transforms stony ground into hard pointed spikes as a barrier | ||
+ | |- | ||
+ | | [[Sticks to Snakes (spell)|sticks to snakes]] || 30 ft. || 2 rounds/level || 1 stick/level || 2 rounds || none || transforms ordinary sticks into poisonous snakes | ||
+ | |- | ||
+ | | [[Transmute Rock to mud(spell)|transmute rock to mud]] || || || || || || | ||
+ | |- | ||
+ | | [[Wall of Fire (spell)|wall of fire]] || || || || || || | ||
+ | |} | ||
+ | <br> | ||
+ | See Also,<br> | ||
+ | [[Druid (class)]]<br> | ||
+ | [[Druidic Spell Acquisition]]<br> | ||
+ | [[Druidic Spell Tables]]<br> |
Revision as of 21:42, 25 June 2020
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
animal summoning III | ||||||
anti-animal shell | ||||||
conjure fire elemental | ||||||
cure critical wounds | touch | permanent | 1 to 70 recipients | 2 rounds | none | heals 20 +5d10 hit points |
control winds | ||||||
insect plague | 360 ft. | 10 rounds/level | 360 ft. circle, 60 ft. high | 3 rounds | none* | creates a horde of creeping, hopping and flying insects |
moonbeam | ||||||
pass plant | ||||||
spike stones | 60 ft. | 30 + 5 rounds/level | 4 hexes/level (10 ft. square) | 3 rounds | none | transforms stony ground into hard pointed spikes as a barrier |
sticks to snakes | 30 ft. | 2 rounds/level | 1 stick/level | 2 rounds | none | transforms ordinary sticks into poisonous snakes |
transmute rock to mud | ||||||
wall of fire |
See Also,
Druid (class)
Druidic Spell Acquisition
Druidic Spell Tables