Difference between revisions of "Phantasmal Figure (spell)"
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Creates the illusion of a willing and able humanoid with desired weapons and [[Armour List|armour]], who will appear to engage in combat like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real. | Creates the illusion of a willing and able humanoid with desired weapons and [[Armour List|armour]], who will appear to engage in combat like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real. | ||
− | This figure will be completely under the control of the | + | This figure will be completely under the control of the illusionist — and while direction is necessary, concentration is not. |
− | However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability to hit or cause damage. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real | + | However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability to hit or cause damage. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real person — who is tremendously unlucky in their ability to hit. |
Armor Class of the figure is 4. The figure will sustain half as many hit points as the caster, before appearing to die. Whereupon the body will disappear and the killer must make a save vs. magic or be stunned in surprise for 1 round. | Armor Class of the figure is 4. The figure will sustain half as many hit points as the caster, before appearing to die. Whereupon the body will disappear and the killer must make a save vs. magic or be stunned in surprise for 1 round. | ||
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If cast in the daytime, the figure will remain in existence until the first sunrise that occurs after it has been cast; if cast at night, the figure will persist until the following sunset. It cannot be granted more hit points, but must be dispelled in order to create one that is of full strength. | If cast in the daytime, the figure will remain in existence until the first sunrise that occurs after it has been cast; if cast at night, the figure will persist until the following sunset. It cannot be granted more hit points, but must be dispelled in order to create one that is of full strength. | ||
− | The features of the figure will be unrecognizable, even if figure after figure has been cast into | + | The features of the figure will be unrecognizable, even if figure after figure has been cast into existence — effectively, each one will seem unique but without substance. |
Revision as of 05:53, 4 June 2020
Range | 30 ft. per level |
Duration | until killed or dispelled; see below |
Area of Effect | 1 figure |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (1st) |
Creates the illusion of a willing and able humanoid with desired weapons and armour, who will appear to engage in combat like any other creature. The figure will appear to emerge from some hidden location, even from behind the caster, and will be presumed to be wholly and completely real.
This figure will be completely under the control of the illusionist — and while direction is necessary, concentration is not.
However, though the figure will appear to attempt to strike or otherwise cause the enemy trouble, it has no ability to hit or cause damage. Enemies, however, will defend against it, and the figure will hazard them and force them to expend movement points just as any other combatant. During combat the figure will grunt, shout, insult or otherwise behave as a real person — who is tremendously unlucky in their ability to hit.
Armor Class of the figure is 4. The figure will sustain half as many hit points as the caster, before appearing to die. Whereupon the body will disappear and the killer must make a save vs. magic or be stunned in surprise for 1 round.
If cast in the daytime, the figure will remain in existence until the first sunrise that occurs after it has been cast; if cast at night, the figure will persist until the following sunset. It cannot be granted more hit points, but must be dispelled in order to create one that is of full strength.
The features of the figure will be unrecognizable, even if figure after figure has been cast into existence — effectively, each one will seem unique but without substance.