Difference between revisions of "Forte (spell)"
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| level = [[Bard 2nd Level Spells|bard (2nd)]] | | level = [[Bard 2nd Level Spells|bard (2nd)]] | ||
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− | Using an instrument, the bard produces a chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 | + | Using an instrument, the bard produces a chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 feet (two combat hexes) away from the bard. Creatures that are 500 lbs or larger will be swept back half that distance. |
The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively [[Charge on Foot|charging]] or [[Sprinting (movement)|sprinting]] towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as [[Stun Lock|stunned]]. | The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively [[Charge on Foot|charging]] or [[Sprinting (movement)|sprinting]] towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as [[Stun Lock|stunned]]. | ||
[[Category:Placeholder]] | [[Category:Placeholder]] |
Revision as of 06:28, 22 March 2020
Range | self |
Duration | 1 round |
Area of Effect | 120° arc, 50 ft. path |
Casting Time | 1 round |
Saving Throw | none |
Level | bard (2nd) |
Using an instrument, the bard produces a chord that initiates a powerful shock wave that sweeps outwards. This will cause all creatures less than 500 lbs, in the area of effect, both friend or foe, to stagger 10 feet (two combat hexes) away from the bard. Creatures that are 500 lbs or larger will be swept back half that distance.
The spell will stop all forward movement, so that even those with forward momentum will be stopped and pushed back. Creatures actively charging or sprinting towards the bard will suffer 1-4 damage from the spell. Following the spell, treat all within the range of effect as stunned.