Difference between revisions of "Snake Charm (spell)"
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− | {| | + | {{Spelltable |
− | | | + | | name = Snake Charm |
− | + | | range = 30 ft. | |
− | | | + | | duration = 4-14 rounds |
− | + | | area of effect = 1 snake per level | |
− | | | + | | casting time = 1 round |
− | + | | save = none | |
− | | | + | | level = [[Cleric 2nd Level Spells|cleric (2nd)]] |
− | + | }} | |
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Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement. | Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement. | ||
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally. | Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally. | ||
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Revision as of 22:45, 14 February 2020
Range | 30 ft. |
Duration | 4-14 rounds |
Area of Effect | 1 snake per level |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd) |
Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.