Difference between revisions of "Snake Charm (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
Line 1: Line 1:
{| class="wikitable"
+
{{Spelltable
|-
+
| name = Snake Charm
| Range|| 30 ft.
+
| range = 30 ft.
|-
+
| duration = 4-14 rounds
| Duration || 4-14 rounds
+
| area of effect = 1 snake per level
|-
+
| casting time = 1 round
| Area of Effect|| 1 snake per level
+
| save = none
|-
+
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
| Casting Time|| 1 round
+
}}
|-
 
| Saving Throw|| none
 
|-
 
| Level|| [[Cleric 2nd Level Spells|cleric (2nd)]]
 
|}
 
  
 
Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.
 
Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.
  
 
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.
 
Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.
 
+
<br>
[[Category:Clerical Spells]]
 

Revision as of 22:45, 14 February 2020

Snake Charm
Range 30 ft.
Duration 4-14 rounds
Area of Effect 1 snake per level
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

Charms snakes and other reptiles that are encountered by the cleric. The spell will cause affected creatures to cease all activity, except a semi-erect postured swaying movement.

Snakes suffer a –2 modifier to their saving throws. Turtles and dinosaur-like creatures gain a +4 modifier against the spell. Lizards, crocodiles and other reptiles save normally.