Difference between revisions of "Athletics (sage study)"

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A collection of activities that improve a character's specific athletic proficiencies (in virtually any activity). These must be treated as individual skills that demand much physical conditioning of the body, concentrating upon specific forms of concentration, flexibility, precision, power, speed, endurance, balance, awareness and timing.
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[[File:Athletics (sage study).jpg|right|525px|thumb]]
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'''Athletics''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Training (sage field)|Training]], encompassing a range of foundational physical skills that characters cultivate through dedicated practice and hard work.  Great knowledge of athletics requires ongoing effort, with progress achieved through repetition, conditioning and refinement of technique. Between moments of play, the character is assumed to have spent time honing their abilities, improving performance through deliberate exercise and training.
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__TOC__
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Each ability demands specialised agility and physical conditioning, requiring dedication to developing flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing. These qualities allow for superior movement, endurance and control over the body, whether in the context of sport, combat or daily physical exertion. The roster of athletic disciplines offers:
  
Knowledge points accumulated by the character are assigned to a specific athletic activity, listed below. These then determine the character's ability at that pursuit. As ever, Amateur ability is gained once the character has accumulated 10 knowledge points. Unlike other sage abilities, however, there are two levels below amateur that apply.
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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* [[Cliff Diving (sage ability)|Cliff Diving]]
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* [[Free-diving (sage ability)|Free-diving]]
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* [[Hurling (sage ability)|Hurling]]
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* [[Ice Sailing (sage ability)|Ice Sailing]]
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* [[Kayaking (sage ability)|Kayaking]]
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* [[Martial Arts (sage ability)|Martial Arts]]
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* [[Running (sage ability)|Running]]
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* [[Sailing (sage ability)|Sailing]]
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* [[Scrambling (sage ability)|Scrambling]]
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* [[Skating (sage ability)|Skating]]
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* [[Skiing (sage ability)|Skiing]]
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* [[Surfing (sage ability)|Surfing]]
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* [[Swimming (sage ability)|Swimming]]
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</div>
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Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorised within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.
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Each form of athletic is counted as a "[[Sage Ability|sage ability]]" — however, they should be regarded as separate endeavors categorised under the overarching study "Athletics."  When [[Knowledge Points|knowledge points]] are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.
  
Untrained is the lowest of these two levels. This refers to any individual's ability to perform. Most people can run, jump or throw, for example, so that untrained describes the baseline ability in these activities. No knowledge points are required to perform any of these activities as an untrained character.
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== Assigning Points ==
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The study of Athletics gathers knowledge in the same way as any other. However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "[[Knowledge Points#Amateur|amateur-status]]" can be desirable.
  
Talented is a level above untrained yet less than Amateur (which should be thought in terms of trained enough to compete in the activity). Talented persons have accumulated 5 knowledge points in a given activity.
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Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.
  
The specific limitations of these two levels, along with Amateur and levels above amateur, are included within the description of each activity, as linked below. Note that characters may 'share around' knowledge points gained at any level to different activities as they prefer.
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== Skill Levels ==
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Here's a breakdown of the character proficiency levels in Athletics:
  
* Cliff Diving
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'''Unskilled.'''  This is characterised by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment.  Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.
* Kayaking
 
* Martial Arts
 
* [[Running (athletic ability)|Running]]
 
* [[Sailing (sage ability)|Sailing]]
 
* [[Scrambling (sage ability)|Scrambling]]
 
* Skating
 
* [[Running (athletic ability)|Skiing]]
 
* Surfing
 
* Swimming
 
* Throwing
 
  
Details to be added on these activities as needed for game purposes (I simply don't want to spend hours working on these until characters actually want to be proficient in these activities).
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'''Talented.'''  The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge.  Having some training, they possess  a basic understanding of the activity, but their technique is somewhat raw.
  
Note that many of the abilities described above are limited or do not include special benefits from achieving the 'expert' or 'sage' level of expertise. This is simply because at higher levels of achievement, benefits accrue largely from nuance of existing knowledge rather then whole new abilities.
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'''Skilled.''' These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.
  
Please also note that characters with a constitution of less than 10 or a strength of less than 8 cannot gain knowledge points in Athletics.
 
  
The accumulation of knowledge points for various activities to promote proficiency should not be compared with modern training techniques allowing Olympic-style development. It should be remember that this is a game and that no ability should - in a game - be accumulated without risk and as a deliberate reward for action. I've no interest in enabling persons to accumulate a game ability through means that do not relate to the game mechanics of my world (x.p. gained for risk/achievement).
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See also,<br>
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[[Fighter Sage Abilities]]<br>
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[[Ranger Sage Abilities]]
  
See Also,
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[[Category: Reviewed]]
* [[Fighter Sage Abilities|Fighter Sage Abilities]]
 
* [[Ranger Sage Abilities|Ranger Sage Abilities]]
 

Latest revision as of 16:57, 1 March 2025

Athletics (sage study).jpg

Athletics is a sage study in the field of Training, encompassing a range of foundational physical skills that characters cultivate through dedicated practice and hard work. Great knowledge of athletics requires ongoing effort, with progress achieved through repetition, conditioning and refinement of technique. Between moments of play, the character is assumed to have spent time honing their abilities, improving performance through deliberate exercise and training.

Each ability demands specialised agility and physical conditioning, requiring dedication to developing flexibility, precision, speed, strength, stamina, equilibrium, attentiveness and timing. These qualities allow for superior movement, endurance and control over the body, whether in the context of sport, combat or daily physical exertion. The roster of athletic disciplines offers:

Many combat-related athletic disciplines, such as wrestling or horseback riding, are categorised within different areas of study. Furthermore, certain sports that might appear suitable, like dog sledding, are non-existent in a pre-Industrial era setting.

Each form of athletic is counted as a "sage ability" — however, they should be regarded as separate endeavors categorised under the overarching study "Athletics." When knowledge points are allocated to a specific ability, the character's proficiency in that pursuit advances; however, this advancement confers no advantages in other athletic disciplines.

Assigning Points

The study of Athletics gathers knowledge in the same way as any other. However, when acquired, this knowledge can be assigned by the character to enhance their proficiency in the specific pursuits they choose. Points can be entirely dedicated to a single pursuit or scattered across multiple endeavors. Some characters may opt not to invest any points in certain pursuits, deeming sage abilities with fewer than 10 points as unworthy of their attention — as "amateur-status" can be desirable.

Nonetheless, many of these athletic activities can be performed without any skill at all, and even a modest allocation of points in each can yield significant improvements.

Skill Levels

Here's a breakdown of the character proficiency levels in Athletics:

Unskilled. This is characterised by having less than 5 points of knowledge in the specific discipline. It signifies a lack of skill or expertise in the activity. While most characters may possess basic physical abilities like running, jumping, or throwing objects, a lack of knowledge in these areas suggests a deficiency in breath, technique, or sound judgment. Essentially, a little knowledge conveys the character's minimum familiarity with that athletic.

Talented. The character demonstrates a modest proficiency in the Athletic discipline, with 5 to 9 points of knowledge. Having some training, they possess a basic understanding of the activity, but their technique is somewhat raw.

Skilled. These characters have achieved an amateur-status or better. The degree of their ability varies depending on their status within this category, signifying their level of expertise and competence in the specific pursuit.


See also,
Fighter Sage Abilities
Ranger Sage Abilities