Difference between revisions of "Bard 4th Level Spells"

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(Created page with "The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying...")
 
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! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
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| [[Animal Summoning I (spell)|animal summoning I]] || 120 ft./level || 10 rounds/level || spell range || 1 round || none || creates the sound of multiple creatures
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| [[Animal Summoning I (spell)|animal summoning I]] || 120 ft./level || 10 rounds/level || spell range || 1 round || none || calls multiple natural animals to serve the caster
 
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| [[Call Woodland Beings (spell)|call woodland beings]] || 40 ft. || 2 rounds/level || 1 creature/level || 1 round || negates || causes the victim's clothes to tighten and constrict
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| [[Call Woodland Beings (spell)|call woodland beings]] || 120 +10 ft./level || 10 rounds/level || variable || 2 rounds || none || summons [[Faerie-folk|faerie-folk]] or sylvan beings to serve as friends
 
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| [[Charm Monster (spell)|charm monster]] || 120 ft. || permanent || 60 ft. diameter globe || 2 rounds || none* || creates permanent [[Illumination|light]]
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| [[Charm Monster (spell)|charm monster]]
 
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| [[Confusion (spell)|confusion]] || 10 ft./level || 2-8 +1 round/level || 15 ft. radius globe || 1 round || none || creates an absence of light
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| [[Confusion (spell)|confusion]] || 60 ft. || 2 rounds, +1/level || 60 ft. circle || 2 rounds || negates || causes irrational fury among creatures
 
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| [[Dispel Exhaustion (spell)|dispel exhaustion]] || touch || 6 +1 hour/level || 1 poke/level || 1 round || none || increases the capacity of cloth objects
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| [[Dispel Exhaustion (spell)|dispel exhaustion]] || touch || permanent || 1 creature || 2 rounds || none* || provides the equal of a full day's [[Rest (healing)|rest]]
 
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| [[Dissonance (spell)|dissonance]] || 10 ft./level || 5 rounds/level || 10 ft. path, spell range || 1 round || none || reveals hidden creatures to the caster
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| [[Dissonance (spell)|dissonance]]
 
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| [[Enchanted Weapon (spell)|enchanted weapon]] || self || 10 +5 rounds/level || 10 ft. wide, 120 ft. path || 1 round || none || detects potential enemies
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| [[Enchanted Weapon (spell)|enchanted weapon]]
 
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| [[Fire Charm (spell)|fire charm]] || self || 10 rounds/level || 1 creature/level* || 1 round || none || reads the thoughts of intelligent creatures
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| [[Fire Charm (spell)|fire charm]]
 
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| [[Intermezzo (spell)|intermezzo]] || 10 +5 ft./level || 1 round/level || 5 ft. sphere* || 1 round || objects save || creates a 1 ft. globe of [[Normal Fire|normal fire]]
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| [[Intermezzo (spell)|intermezzo]]
 
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| [[Magic Mirror (spell)|magic mirror]] || 10 ft. || 3 hours/level || 1 lb. of metal/level || 1 round || none || fools observers into seeing gold metal
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| [[Magic Mirror (spell)|magic mirror]]
 
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| [[Shout (spell)|shout]] || 30 ft. || permanent* || 30 ft. diameter circle* || 1 round || negates || wipes the memory of those affected
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| [[Shout (spell)|shout]]
 
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| [[Suggestion (spell)|suggestion]] || touch || special || 1 creature || 1 round || none || causes a creature to become invisible
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| [[Suggestion (spell)|suggestion]] || 30 ft. || 6 +6 rounds/level || 1 creature || 2 rounds || negates* || plants the desire to perform an action in the recipient's mind
 
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Revision as of 19:23, 26 February 2025

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
animal summoning I 120 ft./level 10 rounds/level spell range 1 round none calls multiple natural animals to serve the caster
call woodland beings 120 +10 ft./level 10 rounds/level variable 2 rounds none summons faerie-folk or sylvan beings to serve as friends
charm monster
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dissonance
enchanted weapon
fire charm
intermezzo
magic mirror
shout
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* plants the desire to perform an action in the recipient's mind


See also,
Bard (class)
Bardic Spell Acquisition
Bardic Spell Tables