Difference between revisions of "Slow Poison (spell)"
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− | | | + | '''Slow poison''' is a spell that postpones the harmful effects of natural [[Venom (substance)|venoms]] and manufactured [[Poison (substance)|toxins]], so that persons who might otherwise die can be sustained long enough to be either [[Medicine (sage study)|sustained]], [[Neutralise Poison (spell)|cured of the poison]] or [[Healing|healed]] by other means, long enough to survive. While the spell is in effect, the recipient suffers no [[Damage (hit points)|damage]]. |
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− | + | {{Spelltable | |
+ | | name = Slow Poison | ||
+ | | range = touch | ||
+ | | duration = 1 hour per [[Experience Level|level]] | ||
+ | | area of effect = 1 creature | ||
+ | | casting time = 1 [[Combat Round|round]] | ||
+ | | save = none | ||
+ | | level = [[Cleric 2nd Level Spells|cleric (2nd)]]; [[Druid 2nd Level Spells|druid (2nd)]] | ||
+ | }} | ||
+ | __TOC__ | ||
+ | Because slow poison does not neutralise the poison itself, the recipient remains in a precarious state, merely delaying the fatal effects rather than removing them. The caster must still act quickly, ensuring that additional treatment is secured before the spell's duration expires. If no cure is found in time, the poison will resume its course as though uninterrupted, dealing its full remaining effect at the moment the spell ends. | ||
− | This | + | The spell must be cast after the victim has failed a [[Saving Throws|saving throw]] and before the poison takes full effect. This requires the caster to be close enough to touch the recipient in time, making it a spell that demands quick thinking and immediate response in combat or emergencies. |
− | [[Category:Clerical Spells]] [[Category: | + | == Strategies for Curing == |
+ | Once the recipient is affected, the party has a limited window to act. If enough [[Potions|potions]], healing magic or other restorative effects can be applied, it may be possible to outheal the poison's effects, ensuring the victim can endure its full damage without dying. Alternatively, if a neutralise poison spell is secured, the poison can be completely counteracted, preventing any further harm. In cases where the poison is localised, such as a venomous bite or limb-affecting toxin, amputation may be a desperate but viable means of stopping the poison’s spread while the spell suspends its progression. Herbal remedies may also be effective, depending on the nature of the poison. | ||
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+ | The spell has no reverse, meaning it cannot be used to accelerate the effects of poison, making venom or toxins act more quickly. The spell functions only as a delaying effect. | ||
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+ | [[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Reviewed]] |
Latest revision as of 04:44, 20 February 2025
Slow poison is a spell that postpones the harmful effects of natural venoms and manufactured toxins, so that persons who might otherwise die can be sustained long enough to be either sustained, cured of the poison or healed by other means, long enough to survive. While the spell is in effect, the recipient suffers no damage.
Range | touch |
Duration | 1 hour per level |
Area of Effect | 1 creature |
Casting Time | 1 round |
Saving Throw | none |
Level | cleric (2nd); druid (2nd) |
Contents
Because slow poison does not neutralise the poison itself, the recipient remains in a precarious state, merely delaying the fatal effects rather than removing them. The caster must still act quickly, ensuring that additional treatment is secured before the spell's duration expires. If no cure is found in time, the poison will resume its course as though uninterrupted, dealing its full remaining effect at the moment the spell ends.
The spell must be cast after the victim has failed a saving throw and before the poison takes full effect. This requires the caster to be close enough to touch the recipient in time, making it a spell that demands quick thinking and immediate response in combat or emergencies.
Strategies for Curing
Once the recipient is affected, the party has a limited window to act. If enough potions, healing magic or other restorative effects can be applied, it may be possible to outheal the poison's effects, ensuring the victim can endure its full damage without dying. Alternatively, if a neutralise poison spell is secured, the poison can be completely counteracted, preventing any further harm. In cases where the poison is localised, such as a venomous bite or limb-affecting toxin, amputation may be a desperate but viable means of stopping the poison’s spread while the spell suspends its progression. Herbal remedies may also be effective, depending on the nature of the poison.
The spell has no reverse, meaning it cannot be used to accelerate the effects of poison, making venom or toxins act more quickly. The spell functions only as a delaying effect.