Difference between revisions of "Remove Fear (spell)"
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The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw. | The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw. | ||
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[[Category:Clerical Spells]] | [[Category:Clerical Spells]] |
Revision as of 13:59, 14 February 2020
Range | touch |
Duration | permanent; see below |
Area of Effect | 3 creatures |
Casting Time | 1 round |
Saving Throw | none; see below |
Level | bard (1st); cleric (1st) |
Arrests those suffering from fear and restores their state of mind. The caster must touch or catch hold of the fearful recipient by successfully hitting AC 10.
The spell also provides a +1 saving throw per level of the cleric to the recipient affected by fear.
The caster is also able to restore courage to those who have failed a morale check. Affected recipients will then act as though the fail never happened, enabling them to rejoin melee bravely. For the next 10 rounds, a +1 modifier should be applied to further non-player character morale checks.
The reverse of the spell, cause fear, will cause others to flee for one round per level of the cleric, if they fail a saving throw.